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  2. Response time (technology) - Wikipedia

    en.wikipedia.org/wiki/Response_time_(technology)

    Most modern monitors that are marketed for gaming have a response time of 1ms, although it is not uncommon to see <1ms response time in high end monitors, and >1ms response time on less expensive monitors or monitors that have a higher resolution. [5]

  3. Millisecond - Wikipedia

    en.wikipedia.org/wiki/Millisecond

    A millisecond (from milli-and second; symbol: ms) is a unit of time in the International System of Units equal to one thousandth (0.001 or 10 −3 or 1 / 1000) of a second [1] [2] or 1000 microseconds.

  4. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    For example, in Persona 5 and Monster Prom, turns represent high school class periods, [9] [10] and in Visigoths vs. Mall Goths, each team's turn represents a specific hour at the mall. [11] Turn-based games come in two main forms: simultaneous or sequential (also called player-alternated). Diplomacy is an example of a simultaneous turn-based game.

  5. Duty cycle - Wikipedia

    en.wikipedia.org/wiki/Duty_cycle

    The duty cycle is defined as the ratio between the pulse duration, or pulse width and the period of a rectangular waveform Spectrum in relation to duty cycle. A duty cycle or power cycle is the fraction of one period in which a signal or system is active.

  6. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    cloud gaming A cloud gaming server runs the game, receiving controller input actions from and streaming audio and video to the player's thin client. cloud save The player's saved game is stored at a remote server. This may provide a backup, or enable access from a different game system. See also cross-save. clutch

  7. Hard disk drive performance characteristics - Wikipedia

    en.wikipedia.org/wiki/Hard_disk_drive...

    The first HDD [11] had an average seek time of about 600 ms. [12] and by the middle 1970s, HDDs were available with seek times of about 25 ms. [13]Some early PC drives used a stepper motor to move the heads, and as a result had seek times as slow as 80–120 ms, but this was quickly improved by voice coil type actuation in the 1980s, reducing seek times to around 20 ms.

  8. Comparison of MIDI standards - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_MIDI_standards

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  9. Latency (audio) - Wikipedia

    en.wikipedia.org/wiki/Latency_(audio)

    Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.

  1. Related searches 1ms vs 5ms gaming

    1ms vs 5ms gaming monitor