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  2. Defensive design - Wikipedia

    en.wikipedia.org/wiki/Defensive_design

    Defensive design is the practice of planning for contingencies in the design stage of a project or undertaking. Essentially, it is the practice of anticipating all possible ways that an end-user could misuse a device, and designing the device so as to make such misuse impossible, or to minimize the negative consequences.

  3. Defensive programming - Wikipedia

    en.wikipedia.org/wiki/Defensive_programming

    Defensive programming is an approach to improve software and source code, in terms of: General quality – reducing the number of software bugs and problems. Making the source code comprehensible – the source code should be readable and understandable so it is approved in a code audit .

  4. Capture the flag (cybersecurity) - Wikipedia

    en.wikipedia.org/wiki/Capture_the_flag_(cyber...

    Two popular CTF formats are jeopardy and attack-defense. [3] Both formats test participant’s knowledge in cybersecurity, but differ in objective. In the Jeopardy format, participating teams must complete as many challenges of varying point values from a various categories such as cryptography, web exploitation, and reverse engineering. [4]

  5. Defensive computing - Wikipedia

    en.wikipedia.org/wiki/Defensive_computing

    Defensive computing is a form of practice for computer users to help reduce the risk of computing problems, by avoiding dangerous computing practices. The primary goal of this method of computing is to be able to anticipate and prepare for potentially problematic situations prior to their occurrence, despite any adverse conditions of a computer system or any mistakes made by other users.

  6. Serenity Prayer - Wikipedia

    en.wikipedia.org/wiki/Serenity_Prayer

    A version of the Serenity prayer appearing on an Alcoholics Anonymous medallion (date unknown).. The Serenity Prayer is an invocation by the petitioner for wisdom to understand the difference between circumstances ("things") that can and cannot be changed, asking courage to take action in the case of the former, and serenity to accept in the case of the latter.

  7. How to Design Programs - Wikipedia

    en.wikipedia.org/wiki/How_to_Design_Programs

    How to Design Programs (HtDP) is a textbook by Matthias Felleisen, Robert Bruce Findler, Matthew Flatt, and Shriram Krishnamurthi on the systematic design of computer programs. MIT Press published the first edition in 2001, and the second edition in 2018, which is freely available online and in print.

  8. Idiot-proof - Wikipedia

    en.wikipedia.org/wiki/Idiot-proof

    The implication is that the design is usable even by someone of low intelligence who would not use it properly. The term "foolproof" originates in 1902. [1] The term "idiot-proof" became popular in the 1970s. [2] It may have been invented as a stronger-sounding version of foolproof, as the force of foolproof had declined due to frequent usage.

  9. Robustness principle - Wikipedia

    en.wikipedia.org/wiki/Robustness_principle

    In computing, the robustness principle is a design guideline for software that states: "be conservative in what you do, be liberal in what you accept from others". It is often reworded as: "be conservative in what you send, be liberal in what you accept".

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