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  2. Omega Mart - Wikipedia

    en.wikipedia.org/wiki/Omega_Mart

    Omega Mart. Omega Mart (stylized as Ωmega Mart) is an interactive art installation created by American arts company Meow Wolf and located in the AREA15 complex in Las Vegas. Those entering the installation explore a supermarket, from which they can access various other areas and uncover a narrative. [1] It features contributions from over 300 ...

  3. Virtual store research - Wikipedia

    en.wikipedia.org/wiki/Virtual_Store_Research

    Virtual store research is an extension of the traditional methods of marketing research. [1] While marketing research employs techniques like focus groups, surveys and observation to better understand consumer decision-making, virtual store research uses these standard research techniques within a simulated store setting, delivered via computer.

  4. Experiential retail - Wikipedia

    en.wikipedia.org/wiki/Experiential_retail

    Examples of experiential retail and experiential commerce are: [1] Samsung's "Samsung 837" pop-up store in Manhattan, a "cavern"-style venue of 560,000 square feet (52,000 m 2) with interactive art, virtual reality, lounge areas, a recording studio and a 3-story 96-screen display wall.

  5. Dreamscape Immersive - Wikipedia

    en.wikipedia.org/wiki/Dreamscape_Immersive

    Dreamscape Immersive is an American entertainment and technology company. It creates story-based full-roam virtual reality (VR) experiences which allow up to six people to simultaneously explore a virtual 3D environment, seeing fully rendered avatars of one another. Using real-time motion capture technology, full body mapping, virtual reality ...

  6. Area15 - Wikipedia

    en.wikipedia.org/wiki/Area15

    AREA15 is an experiential retail and entertainment complex located in Las Vegas, Nevada, one mile west of the Las Vegas Strip. It houses several major experiential entertainment residencies and includes sculptures and other art displays, as well as alcohol outlets and a restaurant. AREA15 is a joint project between Fisher Brothers and Beneville ...

  7. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    An operator controlling The Virtual Interface Environment Workstation (VIEW) [1] at NASA Ames around 1990. Virtual reality (VR) is a simulated experience that employs 3D near-eye displays and pose tracking to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games ...

  8. Online grocer - Wikipedia

    en.wikipedia.org/wiki/Online_grocer

    Purchase-to-pay. Super-apps. v. t. e. An online grocer is a supermarket or grocery store that allows ordering via websites or mobile apps. [1] The order can either be collected by the customer or delivered to the customer by drivers engaged by the grocer, a food delivery service, or by delivery drones and robots. [2]

  9. Automated convenience store - Wikipedia

    en.wikipedia.org/wiki/Automated_convenience_store

    In 1986, after entrepreneur Mike Rivalto's wife came home irritated and frustrated due to the long checkout line in the convenience store, Rivalto conceived the SmartMart, an automated convenience store. After seven years of research and development, the concept was ready to become a reality when technology caught up to the idea in the mid-1990s.