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Stunt GP is a radio-controlled car racing video game developed by the UK-based studio Team17, released in 2001. It was published by Eon Digital Entertainment for Windows and Dreamcast , and by Titus Software for PlayStation 2 .
The main mode which is Arcade Mode is where you race against opponents in circuit races, but the goal is to finish the race with the fastest lap time which is the Vanishing Point (hence the title). The game is provided with supposedly accurate car physics, which can be experienced through various game modes, tracks and cars.
Grand Theft Auto V is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games.It is the seventh main entry in the Grand Theft Auto series, following 2008's Grand Theft Auto IV, and the fifteenth instalment overall.
New modes introduced are multiplayer battle mode and special obstacle course. The game includes the 2 race tracks from "Tournament Edition", 4 stunt arenas, and 8 battle venues. A new feature for cars is the wings, a trademark feature that gives the player axial control over their car and a slightly more gradual descent while airborne.
Year Name Platforms Style 2005: 187 Ride or Die: PS2, Xbox: 2017: All-Star Fruit Racing: Microsoft Windows, Xbox One, PlayStation 4, Nintendo Switch: Kart racing
Grand Theft Auto: Mission Pack #2 – London 1961: MS-DOS: July 1, 1999: Rockstar Canada [2] Windows [2] Monster Truck Madness 64: Nintendo 64: July 30, 1999: Edge of Reality [3] Grand Theft Auto 2: Windows: October 22, 1999: DMA Design [4] PlayStation [5] Dreamcast: April 30, 2000 [6] Game Boy Color: December 12, 2000: Tarantula Studios [7 ...
A port of the 1998 PC release was announced for the Dreamcast, but was cancelled in late 2000. [5] [2] BioWare: Sega: Black & White: Announced for the Dreamcast and PC platforms, the Dreamcast version never released. The PC version was released the same month the Dreamcast was discontinued. [22] [10] [23] [24] Lionhead Studios: Sega: Braveknight
When Grand Theft Auto V was released on PC in 2015, the breakthrough of new mods depended on the creation of new GTA V-specific modification tools. While GTA IV already had many mods and tools due to its age, [ 23 ] GTA V modders had difficulties creating mods until completely new tools were made.