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  2. Noesis (software) - Wikipedia

    en.wikipedia.org/wiki/Noesis_(software)

    A full version history is maintained in the software's current documentation. [2] Articles have been written to elaborate upon the addition of notable features throughout development, including Python support, physically based rendering, and Autodesk FBX support.

  3. FBX - Wikipedia

    en.wikipedia.org/wiki/FBX

    The FBX can be represented on-disk as either binary or ASCII data; its SDK supports reading and writing both. While neither of the formats is documented, the ASCII format is a tree structured document with clearly named identifiers. For the FBX binary file format, the Blender Foundation published an unofficial specification, as well as a higher level unofficial spec (work in progress) for how ...

  4. Microsoft 3D Viewer - Wikipedia

    en.wikipedia.org/wiki/Microsoft_3D_Viewer

    3D Viewer (formerly Mixed Reality Viewer and before that, View 3D) [2] [3] [4] is a 3D computer graphics viewer and augmented reality application that was first included in Windows 10 1703. It supports the .fbx , .3mf , .obj , and .stl and many more file formats [ 5 ] listed in features section.

  5. List of motion and gesture file formats - Wikipedia

    en.wikipedia.org/wiki/List_of_motion_and_gesture...

    Thanks to the fact that the RAW data from this file are read by Synertial SDK and the skeleton structure is recomputed each time they are needed, the file format is memory efficient. GRC file format data are compatible and can be exported into BVH and FBX file formats using Synertial software tools.

  6. Static mesh - Wikipedia

    en.wikipedia.org/wiki/Static_mesh

    Static meshes are polygon meshes which constitute a major part of map architecture in many game engines, including Unreal Engine, Source, and Unity.The word "static" refers only to the fact that static meshes can't be vertex animated, as they can be moved, scaled, or reskinned in real-time.

  7. Mesh generation - Wikipedia

    en.wikipedia.org/wiki/Mesh_generation

    Mesh generation is deceptively difficult: it is easy for humans to see how to create a mesh of a given object, but difficult to program a computer to make good decisions for arbitrary input a priori. There is an infinite variety of geometry found in nature and man-made objects. Many mesh generation researchers were first users of meshes.

  8. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender 2.80 was the last release that had a version for 32-bit systems (x86). [245] Blender 2.76b was the last supported release for Windows XP, and version 2.63 was the last supported release for PowerPC. Blender 2.83 LTS and 2.92 were the last supported versions for Windows 7. [246]

  9. Meshfree methods - Wikipedia

    en.wikipedia.org/wiki/Meshfree_methods

    In this simple example, the steps (here the spatial step and timestep ) are constant along all the mesh, and the left and right mesh neighbors of the data value at are the values at and +, respectively. Generally in finite differences one can allow very simply for steps variable along the mesh, but all the original nodes should be preserved and ...