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  2. Cube root - Wikipedia

    en.wikipedia.org/wiki/Cube_root

    The principal cube root is the cube root with the largest real part. In the case of negative real numbers, the largest real part is shared by the two nonreal cube roots, and the principal cube root is the one with positive imaginary part. So, for negative real numbers, the real cube root is not the principal cube root. For positive real numbers ...

  3. List of Martin Gardner Mathematical Games columns - Wikipedia

    en.wikipedia.org/wiki/List_of_Martin_Gardner...

    The amazing feats of professional mental calculators, and some tricks of the trade 1967 May: Cube-root extraction and the calendar trick, or how to cheat in mathematics 1967 Jun: The polyhex and the polyabolo, polygonal jigsaw puzzle pieces 1967 Jul: Of sprouts and Brussels sprouts, games with a topological flavor 1967 Aug

  4. Mental calculation - Wikipedia

    en.wikipedia.org/wiki/Mental_calculation

    The first Mental Calculations World Championship took place in 1998. This event repeats every year and now occurs online. It consists of a range of different tasks such as addition, subtraction, multiplication, division, irrational and exact square roots, cube roots and deeper roots, factorizations, fractions, and calendar dates. [6]

  5. Magician uses Rubik's cube trick to get out of ticket - AOL

    www.aol.com/news/2014-12-16-magician-uses-rubiks...

    Abracadabra! Make this speeding ticket ... disappear! That's pretty much how it went for Steven Brundage when he was pulled over for doing 42 in a 30. He wowed officers with a cool Rubik's cube trick.

  6. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  7. Hoffman's packing puzzle - Wikipedia

    en.wikipedia.org/wiki/Hoffman's_packing_puzzle

    The total volume of the pieces, 27xyz, is less than the volume (x + y + z) 3 of the cube that they pack into. If one takes the cube root of both volumes, and divides by three, then the number obtained in this way from the total volume of the pieces is the geometric mean of x , y , and z , while the number obtained in the same way from the ...

  8. Nested radical - Wikipedia

    en.wikipedia.org/wiki/Nested_radical

    In the case of three real roots, the square root expression is an imaginary number; here any real root is expressed by defining the first cube root to be any specific complex cube root of the complex radicand, and by defining the second cube root to be the complex conjugate of the first one.

  9. Methods of computing square roots - Wikipedia

    en.wikipedia.org/wiki/Methods_of_computing...

    A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...