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This category contains articles that relates to video game design. For articles on computer and video game creation in general, see Category:Video game development.
The Beer Hall Putsch, also known as the Munich Putsch, [1] [note 1] was a failed coup d'état by Nazi Party leader Adolf Hitler, Generalquartiermeister Erich Ludendorff and other Kampfbund leaders in Munich, Bavaria, on 8–9 November 1923, during the period of the Weimar Republic.
The CPUs in modern computers, video game consoles, and mobile devices are fast enough that bitmaps can be drawn into a frame buffer without special hardware assistance. Beyond that, GPUs can render vast numbers of scaled, rotated, anti-aliased , partially translucent, very high resolution images in parallel with the CPU.
The Multimedia division was founded in 1995 [1] and mostly focused on CD-ROM software for Microsoft Windows and Macintosh.. The company attended E3 2002 by announcing its first game for the Xbox, Robot Wars: Extreme Destruction, set for a November 2002 release, [2] as well as a game adaptation of the CBBC series Ace Lightning for the PlayStation 2, with both games also on Microsoft Windows and ...
Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is like the director of a film; the designer is the ...
GCSE Bitesize was launched in January 1998, covering seven subjects. For each subject, a one- or two-hour long TV programme would be broadcast overnight in the BBC Learning Zone block, and supporting material was available in books and on the BBC website. At the time, only around 9% of UK households had access to the internet at home.
This category lists video games developed or published by BBC Multimedia. Pages in category "BBC Multimedia games" The following 8 pages are in this category, out of 8 total.
The Art of Video Games [1] was one of the first exhibitions to explore the forty-year evolution of video games as an artistic medium, with a focus on striking visual effects and the creative use of new technologies. It featured some of the most influential artists and designers during five eras of game technology, from early pioneers to ...