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  2. Iterator - Wikipedia

    en.wikipedia.org/wiki/Iterator

    In computer programming, an iterator is an object that progressively provides access to each item of a collection, in order. [1] [2] [3]A collection may provide multiple iterators via its interface that provide items in different orders, such as forwards and backwards.

  3. Foreach loop - Wikipedia

    en.wikipedia.org/wiki/Foreach_loop

    Go's foreach loop can be used to loop over an array, slice, string, map, or channel. Using the two-value form gets the index/key (first element) and the value (second element): for index , value := range someCollection { // Do something to index and value }

  4. For loop - Wikipedia

    en.wikipedia.org/wiki/For_loop

    Maple has two forms of for-loop, one for iterating over a range of values, and the other for iterating over the contents of a container. The value range form is as follows: for i from f by b to t while w do # loop body od; All parts except do and od are optional. The for I part, if present, must come first.

  5. Comparison of programming languages (associative array)

    en.wikipedia.org/wiki/Comparison_of_programming...

    The user can search for elements in an associative array, and delete elements from the array. The following shows how multi-dimensional associative arrays can be simulated in standard AWK using concatenation and the built-in string-separator variable SUBSEP:

  6. Associative array - Wikipedia

    en.wikipedia.org/wiki/Associative_array

    In computer science, an associative array, map, symbol table, or dictionary is an abstract data type that stores a collection of (key, value) pairs, such that each possible key appears at most once in the collection. In mathematical terms, an associative array is a function with finite domain. [1] It supports 'lookup', 'remove', and 'insert ...

  7. Dynamic array - Wikipedia

    en.wikipedia.org/wiki/Dynamic_array

    The dynamic array has performance similar to an array, with the addition of new operations to add and remove elements: Getting or setting the value at a particular index (constant time) Iterating over the elements in order (linear time, good cache performance) Inserting or deleting an element in the middle of the array (linear time)

  8. Iterator pattern - Wikipedia

    en.wikipedia.org/wiki/Iterator_pattern

    In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.

  9. Iteration - Wikipedia

    en.wikipedia.org/wiki/Iteration

    Some types of programming languages, known as functional programming languages, are designed such that they do not set up a block of statements for explicit repetition, as with the for loop. Instead, those programming languages exclusively use recursion. Rather than call out a block of code to be repeated a pre-defined number of times, the ...