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  2. Doom painting - Wikipedia

    en.wikipedia.org/wiki/Doom_painting

    Doom or "the Doom" was a specific term for the Last Judgement and first cited to c. 1200 by the OED ("doom", 6), a sense surviving in this artistic meaning and in phrases such as the "crack of doom" and the word "doomsday", the latter going back to Old English. The original OED in the late 19th century already described this sense of "doom" as ...

  3. MyHouse.wad - Wikipedia

    en.wikipedia.org/wiki/MyHouse.wad

    MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson, more commonly known by "Veddge". It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.

  4. Game Maker's Toolkit - Wikipedia

    en.wikipedia.org/wiki/Game_Maker's_Toolkit

    Brown's Game Maker's Toolkit videos were covered by video game websites, such as Gamasutra, Kotaku and Rock, Paper, Shotgun. Designing for Disability series is included in Polygon ' s summary of "The best video essays of 2018" and its writer names Brown "one of the most measured and meticulous people" in video game criticism. [16]

  5. Development of Doom - Wikipedia

    en.wikipedia.org/wiki/Development_of_Doom

    Adrian Carmack was the lead artist for Doom, with Kevin Cloud as an additional artist. Additionally, Don Ivan Punchatz was hired to create the package art and logo, and his son Gregor Punchatz created some of the monsters. Doom was the style of game that Adrian Carmack had wanted to create since id was founded, one with a dark style and demons ...

  6. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  7. Doom: The Dark Ages - Wikipedia

    en.wikipedia.org/wiki/Doom:_The_Dark_Ages

    Doom: The Dark Ages is an upcoming first-person shooter video game developed by id Software and published by Bethesda Softworks. It is intended to be the eighth main entry in the Doom franchise and the third installment of the modern series, following Doom Eternal (2020). The game narratively serves as a prequel to Doom (2016).

  8. Gerald Brom - Wikipedia

    en.wikipedia.org/wiki/Gerald_Brom

    Brom was born March 9, 1965, in Albany, Georgia. [2] As the son of a U.S. Army pilot he spent much of his early years on the move, living in other countries such as Japan and Germany (he graduated from Frankfurt American High School), and in U.S. states including Alabama and Hawaii.

  9. The Architecture of Doom - Wikipedia

    en.wikipedia.org/wiki/The_Architecture_of_Doom

    Although Caryn James found the period photos and film footage valuable, she thought that The Architecture of Doom was "simplistic" and "dangerously facile." [1] Washington Post reviewer Benjamin Forgey wrote that the film-maker "marshals his arguments and his evidence masterfully," [3] and in a separate review Desson Howe said that the film was a "dryly effective documentary."