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Cartopedia: The Ultimate World Reference Atlas; Celestia; Google Earth - (proprietary license); Gravit - a free (GPL) Newtonian gravity simulator; KGeography; KStars; NASA World Wind - free software (NASA open source)
Cover art, 1995. Nations: A Simulation Game in International Politics is a 1995 case study available from the Institute for the Study of Diplomacy (School of Foreign Service) at Georgetown University, written by Michael Herzig and David Skidmore in the form of classroom game that is designed to give the students some understanding of international relations theory.
The game progresses through various historical campaigns, allowing players to upgrade and manage their troops while fighting in battles inspired by ancient history. 0 A.D. 2018: 500 BC – 1 AD, 1 – 500 AD: A free, open-source real-time strategy game that covers ancient civilizations from 500 BC to 500 AD.
Each different game focuses on a particular major learning category with selectable skill settings for preschooler, kindergarten and elementary learners. Millie's Math House (1992) on mathematics, Bailey's Book House (1993) on language, Sammy's Science House (1994) on science, and Trudy's Time and Place House (1995) on history and geography.
The first version of the game was developed over the course of two weeks for use by Rawitsch in a history unit at Jordan Junior High School in Minneapolis. Despite its popularity with the students, it was deleted from the school district's mainframe computer at the end of the school semester. Rawitsch recreated the game in 1974 for the MECC ...
Hamurabi is a text-based strategy video game of land and resource management.It was first developed under the name King of Sumeria or The Sumer Game by Doug Dyment in 1968 at Digital Equipment Corporation as a computer game for fellow employee Richard Merrill's newly invented FOCAL programming language.
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
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