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Video game music (VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to the style of music known as chiptune, which became the sound of the first video games.
Academic research on video game music began in the late 1990s, [3] and developed through the mid 2000s. Early research on the topic often involved historical studies of game music, or comparative studies of video game music and film music (see, for instance, Zach Whalen's article "Play Along – An Approach to Videogame Music" which includes both). [4]
Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement , tempo , and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...
Digital music technologies are widely used to assist in music education for training students in the home, elementary school, middle school, high school, college and university music programs. Electronic keyboard labs are used for cost-effective beginner group piano instruction in high schools, colleges, and universities. Courses in music ...
Motoi Sakuraba (桜庭 統, Sakuraba Motoi, born August 5, 1965) is a Japanese composer and keyboardist. He is known for his numerous contributions in video games, including the Tales, Star Ocean, Mario Golf, Mario Tennis, Golden Sun, and Dark Souls series, as well as several other anime series, television dramas, and progressive rock albums.
Attack is the time taken for the rise of the level from nil to peak. Decay is the time taken for the level to reduce from the attack level to the sustain level. Sustain is the level maintained until the key is released. Release is the time taken for the level to decay to nil. [3] While attack, decay, and release refer to time, sustain refers to ...
The song used in the Game Boy version of Tetris was composed by Hirokazu Tanaka. [2] In 1992, Andrew Lloyd Webber and Nigel Wright collaborated under the name Doctor Spin to record and release a Eurodance version of Tanaka's arrangement. [3] [4] [5] The track was officially licensed by Nintendo. [6]
Early automatic music generation functions were used in arcade video games, which used many computer sounds. An example of an early popular arcade game with music is The Circus from Exidy Corporation in 1977. The boom in Japanese video games was heralded in 1978 by the appearance in Japanese game centers (Amusement arcades) of Space Invaders by ...