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1.4 Computer science. 1.5 Cryptography. ... This is a list of educational software that is computer software whose primary purpose is teaching or self-learning.
It would be offered as an option on XO-1 laptops and possibly be able to dual boot alongside Linux. [20] In response, Walter Bender, who was the former President of Software and Content for the OLPC project, left OLPC [21] [22] and founded Sugar Labs to continue development of the open source Sugar software which had been developed within OLPC ...
This is a list of software and information technology companies that are in the Fortune 500 list of the largest U.S. companies by revenue in the year of 2024. Company Type
ASUS Republic of Gamers logo An ASUS promotional model presenting ROG products. ASUS Republic of Gamers (ASUS ROG) is a brand used by ASUS since 2006, encompassing a range of computer hardware, personal computers, peripherals, and accessories. AMD graphics cards were marketed under the Arez brand due to the Nvidia's GeForce Partner Program. [56]
Discontinued computer lineup in 2016; computer business restructured as Dynabook Inc. in 2018, with majority of its shares sold to Sharp Corporation the same year; remaining shares sold to Sharp in 2020: TriGem — South Korea: 1980: 2010: Bankruptcy: Trilogy Systems — United States: 1980: 1985: Acquired by Elxsi: TRW Inc. — United States ...
The Classrooms for the Future initiative, believed to be the largest program of technology integration ever undertaken by a state, allocates $200 million in funding over a three-year period for laptop computers, software, printers, interactive electronic whiteboards, professional development, technology infrastructure, support and high-speed ...
The OLPC XO (formerly known as $100 Laptop, [2] Children's Machine, [3] 2B1 [4]) is a low cost laptop computer intended to be distributed to children in developing countries around the world, [5] to provide them with access to knowledge, and opportunities to "explore, experiment and express themselves" (constructionist learning). [6]
The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...