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  2. Stepped reckoner - Wikipedia

    en.wikipedia.org/wiki/Stepped_reckoner

    The stepped reckoner or Leibniz calculator was a mechanical calculator invented by the German mathematician Gottfried Wilhelm Leibniz (started in 1673, when he presented a wooden model to the Royal Society of London [2] and completed in 1694). [1]

  3. God's algorithm - Wikipedia

    en.wikipedia.org/wiki/God's_algorithm

    God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [1] but which can also be applied to other combinatorial puzzles and mathematical games. [2] It refers to any algorithm which produces a solution having the fewest possible moves (i.e., the solver should not require any more than this number).

  4. 144 (number) - Wikipedia

    en.wikipedia.org/wiki/144_(number)

    144 (one hundred [and] forty-four) is the natural number following 143 and preceding 145. It is coincidentally both the square of twelve (a dozen dozens , or one gross .) and the twelfth Fibonacci number , and the only nontrivial number in the sequence that is square.

  5. Mental calculation - Wikipedia

    en.wikipedia.org/wiki/Mental_calculation

    The first step in approximating the common logarithm is to put the number given in scientific notation. For example, the number 45 in scientific notation is 4.5 × 10 1, but one will call it a × 10 b. Next, find the logarithm of a, which is between 1 and 10.

  6. Triangular number - Wikipedia

    en.wikipedia.org/wiki/Triangular_number

    A triangular number or triangle number counts objects arranged in an equilateral triangle. Triangular numbers are a type of figurate number , other examples being square numbers and cube numbers . The n th triangular number is the number of dots in the triangular arrangement with n dots on each side, and is equal to the sum of the n natural ...

  7. CFOP method - Wikipedia

    en.wikipedia.org/wiki/CFOP_method

    Cube mid-solve on the OLL step. The CFOP method (Cross – F2L (first 2 layers) – OLL (orientate last layer) – PLL (permutate last layer)), also known as the Fridrich method, is one of the most commonly used methods in speedsolving a 3×3×3 Rubik's Cube. It is one of the fastest methods with the other most notable ones being Roux and ZZ.

  8. Blum Blum Shub - Wikipedia

    en.wikipedia.org/wiki/Blum_Blum_Shub

    Blum Blum Shub takes the form + =, where M = pq is the product of two large primes p and q.At each step of the algorithm, some output is derived from x n+1; the output is commonly either the bit parity of x n+1 or one or more of the least significant bits of x n+1.

  9. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    The cube restricted to only 6 edges, not looking at the corners nor at the other edges. The cube restricted to the other 6 edges. Clearly the number of moves required to solve any of these subproblems is a lower bound for the number of moves needed to solve the entire cube. Given a random cube C, it is solved as iterative deepening. First all ...