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  2. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    The first and next procedures are used by the backtracking algorithm to enumerate the children of a node c of the tree, that is, the candidates that differ from c by a single extension step. The call first(P,c) should yield the first child of c, in some order; and the call next(P,s) should return the next sibling of node s, in that order. Both ...

  3. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Some hobbyists have developed computer programs that will solve Sudoku puzzles using a backtracking algorithm, which is a type of brute force search. [3] Backtracking is a depth-first search (in contrast to a breadth-first search), because it will completely explore one branch to a possible solution before moving to another branch.

  4. Constraint satisfaction problem - Wikipedia

    en.wikipedia.org/wiki/Constraint_satisfaction...

    In this basic backtracking algorithm, consistency is defined as the satisfaction of all constraints whose variables are all assigned. Several variants of backtracking exist. Backmarking improves the efficiency of checking consistency. Backjumping allows saving part of the search by backtracking "more than one variable" in some cases.

  5. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    If G is a tree, replacing the queue of the breadth-first search algorithm with a stack will yield a depth-first search algorithm. For general graphs, replacing the stack of the iterative depth-first search implementation with a queue would also produce a breadth-first search algorithm, although a somewhat nonstandard one. [7]

  6. Backjumping - Wikipedia

    en.wikipedia.org/wiki/Backjumping

    While backtracking always goes up one level in the search tree when all values for a variable have been tested, backjumping may go up more levels. In this article, a fixed order of evaluation of variables x 1 , … , x n {\displaystyle x_{1},\ldots ,x_{n}} is used, but the same considerations apply to a dynamic order of evaluation.

  7. Constraint programming - Wikipedia

    en.wikipedia.org/wiki/Constraint_programming

    Constraint programming is an embedding of constraints in a host language. The first host languages used were logic programming languages, so the field was initially called constraint logic programming. The two paradigms share many important features, like logical variables and backtracking.

  8. Dancing Links - Wikipedia

    en.wikipedia.org/wiki/Dancing_Links

    Free Software implementation of an Exact Cover solver in C - uses Algorithm X and Dancing Links. Includes examples for sudoku and logic grid puzzles. DlxLib NuGet package - a C# class library that implements DLX; dlxlib npm package - a JavaScript library that implements DLX; dancing-links-c++ - a C++ library that implements DLX

  9. Look-ahead (backtracking) - Wikipedia

    en.wikipedia.org/wiki/Look-ahead_(backtracking)

    In backtracking algorithms, look ahead is the generic term for a subprocedure that attempts to foresee the effects of choosing a branching variable to evaluate one of its values. The two main aims of look-ahead are to choose a variable to evaluate next and to choose the order of values to assign to it.

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