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  2. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    Some hobbyists have developed computer programs that will solve Sudoku puzzles using a backtracking algorithm, which is a type of brute force search. [3] Backtracking is a depth-first search (in contrast to a breadth-first search), because it will completely explore one branch to a possible solution before moving to another branch.

  3. Backtracking - Wikipedia

    en.wikipedia.org/wiki/Backtracking

    The first and next procedures are used by the backtracking algorithm to enumerate the children of a node c of the tree, that is, the candidates that differ from c by a single extension step. The call first(P,c) should yield the first child of c, in some order; and the call next(P,s) should return the next sibling of node s, in that order. Both ...

  4. Backjumping - Wikipedia

    en.wikipedia.org/wiki/Backjumping

    When further backtracking or backjumping from the node, the variable of the node is removed from this set, and the set is sent to the node that is the destination of backtracking or backjumping. This algorithm works because the set maintained in a node collects all variables that are relevant to prove unsatisfiability in the leaves that are ...

  5. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    If G is a tree, replacing the queue of the breadth-first search algorithm with a stack will yield a depth-first search algorithm. For general graphs, replacing the stack of the iterative depth-first search implementation with a queue would also produce a breadth-first search algorithm, although a somewhat nonstandard one. [7]

  6. Dancing Links - Wikipedia

    en.wikipedia.org/wiki/Dancing_Links

    It is particularly useful for efficiently implementing backtracking algorithms, such as Knuth's Algorithm X for the exact cover problem. [1] Algorithm X is a recursive , nondeterministic , depth-first , backtracking algorithm that finds all solutions to the exact cover problem.

  7. Look-ahead (backtracking) - Wikipedia

    en.wikipedia.org/wiki/Look-ahead_(backtracking)

    In backtracking algorithms, look ahead is the generic term for a subprocedure that attempts to foresee the effects of choosing a branching variable to evaluate one of its values. The two main aims of look-ahead are to choose a variable to evaluate next and to choose the order of values to assign to it.

  8. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Randomized depth-first search on a hexagonal grid. The depth-first search algorithm of maze generation is frequently implemented using backtracking. This can be described with a following recursive routine: Given a current cell as a parameter; Mark the current cell as visited; While the current cell has any unvisited neighbour cells

  9. Constraint programming - Wikipedia

    en.wikipedia.org/wiki/Constraint_programming

    Constraint programming is an embedding of constraints in a host language. The first host languages used were logic programming languages, so the field was initially called constraint logic programming. The two paradigms share many important features, like logical variables and backtracking.