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  2. Lesson plan - Wikipedia

    en.wikipedia.org/wiki/Lesson_plan

    Lesson planning is a thinking process, not the filling in of a lesson plan template. A lesson plan is envisaged as a blue print, guide map for action, a comprehensive chart of classroom teaching-learning activities, an elastic but systematic approach for the teaching of concepts, skills and attitudes. The first thing for setting a lesson plan ...

  3. Backward design - Wikipedia

    en.wikipedia.org/wiki/Backward_design

    Ralph W. Tyler introduced the idea of "backward design" (without using this particular term) in 1949 when referring to a statement of objectives.A statement of objectives is used to indicate the kinds of changes in the student to be brought about so that instructional activities can be planned and developed in a way likely to attain these objectives.

  4. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    For example, "Teaching with Technology" is an annual survey that asks teachers about technology in the classroom. Survey findings found it was found that 38.37% of teachers said that technology has had an extremely positive impact on education and 36.63% said that technology has mostly had a positive impact on education. [17]

  5. Electronic assessment - Wikipedia

    en.wikipedia.org/wiki/Electronic_assessment

    Summative assessment – Summative assessments provide a quantitative grade and are often given at the end of a unit or lesson to determine that the learning objectives have been met. Practice Testing – With the ever-increasing use of high-stakes testing in the educational arena, online practice tests are used to give students an edge.

  6. Phenomenon-based learning - Wikipedia

    en.wikipedia.org/wiki/Phenomenon-based_learning

    PhBL forges connections across content and subject areas within the limits of the particular focus. [2] It can be a used as part of teacher-centered passive learning although in practice it is used more in student-centered active learning environments, including inquiry-based learning, problem-based learning, or project-based learning.

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  8. Learning object - Wikipedia

    en.wikipedia.org/wiki/Learning_object

    A learning object is "a collection of content items, practice items, and assessment items that are combined based on a single learning objective". [1] The term is credited to Wayne Hodgins, and dates from a working group in 1994 bearing the name. [2]

  9. Synchronization - Wikipedia

    en.wikipedia.org/wiki/Synchronization

    In computer science (especially parallel computing), synchronization is the coordination of simultaneous threads or processes to complete a task with correct runtime order and no unexpected race conditions; see synchronization (computer science) for details. Synchronization is also an important concept in the following fields: Cryptography; Lip ...

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