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  2. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    Blender 4.3 splash screen. Blender is a free and open-source 3D computer graphics software tool set ... Geometry Nodes Editor in Blender 3.2. ... Simulation Nodes ...

  3. Cloth modeling - Wikipedia

    en.wikipedia.org/wiki/Cloth_modeling

    Cloth simulation in Blender with cycles.. Cloth modeling is the term used for simulating cloth within a computer program, usually in the context of 3D computer graphics.The main approaches used for this may be classified into three basic types: geometric, physical, and particle/energy.

  4. Comparison of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_3D_computer...

    Hypershade, Node Editor, ShaderFX Yes [30] 3ds Max Yes Some Arnold (State Set) OSL Map [31] Slate Material Editor, ShaderFX Easy Turntable script MODO Yes ? Yes No ? Nodal Shading Render Turntable [32] Blender Eevee (2.80 and later) Cycles Yes Text Editor Yes Turnaround Camera addon Gaffer No No external renderers Yes OSLCode Node No No ...

  5. List of 3D computer graphics software - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_computer...

    SolveSpace is a free libre and open source 2D and 3D CAD (computer-aided design) program. It is a constraint-based parametric modeler with simple mechanical simulation capabilities. Version 2.1 onward runs on Windows, Linux and macOS. It is developed by Jonathan Westhues and a community of volunteers.

  6. Euler angles - Wikipedia

    en.wikipedia.org/wiki/Euler_angles

    The axes of the original frame are denoted as x, y, z and the axes of the rotated frame as X, Y, Z.The geometrical definition (sometimes referred to as static) begins by defining the line of nodes (N) as the intersection of the planes xy and XY (it can also be defined as the common perpendicular to the axes z and Z and then written as the vector product N = z × Z).

  7. Bounding volume hierarchy - Wikipedia

    en.wikipedia.org/wiki/Bounding_volume_hierarchy

    The nodes contained in any given sub-tree should be near each other. The lower down the tree, the nearer the nodes should be to each other. Each node in the BVH should be of minimum volume. The sum of all bounding volumes should be minimal. Greater attention should be paid to nodes near the root of the BVH.

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  9. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Example of a low poly triangle mesh representing a dolphin. In 3D computer graphics and solid modeling, a polygon mesh is a collection of vertices, edge s and face s that defines the shape of a polyhedral object's surface.