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Descriptions of shapes in go revolve around how well a group creates or removes life and territory. Good shape can refer to the efficient use of stones in outlining territory, the strength of a group in a prospective fight, or making eye shapes so that a group may live. Bad shapes are inefficient in outlining territory and are heavy. Heavy ...
a – hoshi; b – tengen; c – go no go; d – san san; e – komoku; f – takamoku; g – ōtakamoku; h – mokuhazushi; i – ōmokuhazushi As the distance of a stone from the edge of the board has important tactical and strategic implications, it is normal to term the corner points of the board (1, 1) points, and count lines in from the edge.
Lasker's book Go and Go-moku (1934) helped spread the game throughout the U.S., [97] and in 1935, the American Go Association was formed. Two years later, in 1937, the German Go Association was founded. World War II put a stop to most Go activity, since it was a popular game in Japan, but after the war, Go continued to spread. [98]
The concepts of sente and gote are important in higher level Go strategy. A player whose moves compel the opponent to respond in a local position is said to have sente ( 先手 ) , meaning the player has the initiative; the opponent is said to have gote ( 後手 ) .
The unsettled shape is the four-stone pyramid, shown in the left bottom corner. Whoever plays in the circled center spot gets the desired result, so the player whose move it is wins. A two-by-two square space is dead: if black plays in the top left corner of the two-by-two square, white can respond by playing in the bottom right corner (see the ...
Pages in category "Go shapes" ... Ladder (Go) P. Ponnuki This page was last edited on 21 October 2021, at 18:22 (UTC). Text is available under the Creative ...
Go opening strategy is the strategy applied in Go opening. There are some conventional divisions that are applied. Firstly there is the distinction that may be drawn between go opening theory , the codified variations that resemble chess openings in the way that they occur repeated in games, and go opening principles .
However even though the empty triangle is a prime example of bad shape, creating one could make sense, or even qualify as brilliant, in certain situations. [3] An example of this is the third "ghost move" in the famous blood-vomiting game. The move was played by Hon'inbō Jōwa as white against Akaboshi Intetsu. The move allowed Jowa to launch ...