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Mipmapping is a standard technique used to save some of the filtering work needed during texture minification. [2] It is also highly beneficial for cache coherency - without it the memory access pattern during sampling from distant textures will exhibit extremely poor locality, adversely affecting performance even if no filtering is performed.
In computer graphics, relief mapping is a texture mapping technique first introduced in 2000 [1] used to render the surface details of three-dimensional objects accurately and efficiently. [2] It can produce accurate depictions of self-occlusion, self-shadowing, and parallax. [3] It is a form of short-distance ray tracing done in a pixel shader.
A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.
The successor's engine, X-ray 1.6.02, became available too. [225] [226] As of October 2019 the xray-16 engine community fork, "OpenXRay", achieved compiling state and support for the two games Call of Pripyat and Clear Sky with build 558. [227] Starbound: 2016 2023 Windows Sandbox game: Chucklefish: Leaked onto 4chan on 18 June 2023. Stargate ...
Depending on the system, clear uses the terminfo or termcap database, as well as looking into the environment for the terminal type in order to deduce how to clear the screen. The Unix command clear takes no arguments and is roughly analogous to the command cls on a number of other operating systems. In ISO 9995-7 specifies that the following ...
UV texturing is an alternative to projection mapping (e.g., using any pair of the model's X, Y, Z coordinates or any transformation of the position); it only maps into a texture space rather than into the geometric space of the object. The rendering computation uses the UV texture coordinates to determine how to paint the three-dimensional surface.
The phrase refers to an orbiting body (a planet or protoplanet) "sweeping out" its orbital region over time, by gravitationally interacting with smaller bodies nearby. Over many orbital cycles, a large body will tend to cause small bodies either to accrete with it, or to be disturbed to another orbit, or to be captured either as a satellite or into a resonant orbit.
The Arctic ice pack is the sea ice cover of the Arctic Ocean and its vicinity. The Arctic ice pack undergoes a regular seasonal cycle in which ice melts in spring and summer, reaches a minimum around mid-September, then increases during fall and winter. Summer ice cover in the Arctic is about 50% of winter cover. [1]
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