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Game theory has come to play an increasingly important role in logic and in computer science. Several logical theories have a basis in game semantics. In addition, computer scientists have used games to model interactive computations. Also, game theory provides a theoretical basis to the field of multi-agent systems. [124]
Mathematically, a game form can be defined as a mapping going from an action space [2] [3] —which describes all the possible moves a player can make—to an outcome space. The action space is also often called a message space when the actions consist of providing information about beliefs or preferences, in which case it is called a direct ...
Game theory is a branch of mathematics that uses models to study interactions with formalized incentive structures ("games"). It has applications in a variety of fields, including economics , evolutionary biology , political science , social psychology and military strategy .
It should only contain pages that are Books about game theory or lists of Books about game theory, as well as subcategories containing those things (themselves set categories). Topics about Books about game theory in general should be placed in relevant topic categories .
If the game has perfect information, every information set contains only one member, namely the point actually reached at that stage of the game, since each player knows the exact mix of chance moves and player strategies up to the current point in the game. Otherwise, it is the case that some players cannot be sure what the game state is; for ...
A higher-order simultaneous game [4] is a generalization of a Simultaneous game in which players are defined by selection functions rather than by utility functions. Formally, a higher-order simultaneous game for n players contains the following elements: A set R of outcomes. For each player i, a set X i of choices (possible actions).
Cognitive hierarchy theory (CHT) is a behavioral model originating in behavioral economics and game theory that attempts to describe human thought processes in strategic games. CHT aims to improve upon the accuracy of predictions made by standard analytic methods (including backwards induction and iterated elimination of dominated strategies ...
The board assigns ratings to games based on their content, using judgment similar to the motion picture rating systems used in many countries, using a combination of six age-based levels intended to aid consumers in determining a game's content and suitability, along with a system of "content descriptors" which detail specific types of content ...