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  2. id Tech 7 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_7

    id Tech 7 is a multiplatform proprietary game engine developed by id Software.As part of the id Tech series of game engines, it is the successor to id Tech 6.The software was first demonstrated at QuakeCon 2018 as part of the id Software announcement of Doom Eternal.

  3. id Tech - Wikipedia

    en.wikipedia.org/wiki/Id_Tech

    At QuakeCon 2018, id Software announced the release of a new game in the Doom franchise called Doom Eternal. [11] Powered by the id Tech 7 engine, Doom Eternal was released on March 20, 2020. The new engine is capable of delivering an increase in geometric detail without drops in frame-rate vs. id Tech 6. [ 12 ]

  4. id Tech 6 - Wikipedia

    en.wikipedia.org/wiki/Id_Tech_6

    id Tech 6 is a multiplatform game engine developed by id Software.It is the successor to id Tech 5 and was first used to create the 2016 video game Doom.Internally, the development team also used the codename id Tech 666 to refer to the engine. [1]

  5. Doom Eternal - Wikipedia

    en.wikipedia.org/wiki/Doom_Eternal

    Doom Eternal is a 2020 first-person shooter video game developed by id Software and published by Bethesda Softworks.The sequel to Doom (2016), and the seventh game in the Doom series, it was released for PlayStation 4, Stadia, Windows, and Xbox One on March 20, 2020, with a port for Nintendo Switch released on December 8, 2020, and versions for PlayStation 5 and Xbox Series X/S released on ...

  6. Vulkan - Wikipedia

    en.wikipedia.org/wiki/Vulkan

    Vulkan targets high-performance real-time 3D-graphics applications, such as video games and interactive media, and highly parallelized computing.Vulkan is intended to offer higher performance and more efficient CPU and GPU usage compared to the older OpenGL and Direct3D 11 APIs.

  7. Doom (2016 video game) - Wikipedia

    en.wikipedia.org/wiki/Doom_(2016_video_game)

    A sequel to Doom, Doom Eternal, was released on March 20, 2020. [204] The development of Doom influenced Doom Eternal ' s in several ways. Post-release analysis by id and the Doom playerbase showed a reliance on the Super Shotgun to the exclusion of all other weapons by a large segment of the game's players.

  8. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    Viewed from the top down, all Doom levels are actually two-dimensional, demonstrating one of the key limitations of the Doom engine: room-over-room is not possible. This limitation, however, has a silver lining: a "map mode" can be easily displayed, which represents the walls and the player's position, much like the first image to the right.

  9. Doom (1993 video game) - Wikipedia

    en.wikipedia.org/wiki/Doom_(1993_video_game)

    Doom is a 1993 first-person shooter video game developed and published by id Software for MS-DOS.It is the first installment in the Doom franchise.The player assumes the role of a space marine, later unofficially referred to as Doomguy, fighting through hordes of undead humans and invading demons.