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  2. PIT maneuver - Wikipedia

    en.wikipedia.org/wiki/PIT_maneuver

    PIT maneuver diagram (animated GIF image) California Highway Patrol cruisers using a PIT maneuver to disable a fleeing vehicle The PIT maneuver (precision immobilization technique [1]), also known as TVI (tactical vehicle intervention), is a law enforcement pursuit tactic in which a pursuing vehicle forces another vehicle to turn sideways abruptly, causing the driver to lose control and stop. [2]

  3. Fishtailing - Wikipedia

    en.wikipedia.org/wiki/Fishtailing

    During fishtailing, [2] the rear end of the car skids to one side, which must be offset by the driver counter-steering, which is turning the front wheels in the same direction as the skid, (e.g. left if the rear swings left) [1] and reducing engine power. Over-correction will result in a skid in the opposite direction; hence the name.

  4. Opposite lock - Wikipedia

    en.wikipedia.org/wiki/Opposite_lock

    The terms "opposite lock" and "counter-steering" refer to the position of the steering wheel during the maneuver, which is turned in the opposite direction to that of the bend. The technique works best on loose or wet surfaces where the friction between the tires and the road is not too high, but can also be used on asphalt or other surfaces ...

  5. Motion simulator - Wikipedia

    en.wikipedia.org/wiki/Motion_simulator

    Some driving and flying simulation games allow the use of specialized controllers such as steering wheels, foot pedals or joysticks. Certain game controllers designed in recent years have employed haptic technology to provide realtime, tactile feedback to the user in the form of vibration from the controller. A motion simulator takes the next ...

  6. Driving simulator - Wikipedia

    en.wikipedia.org/wiki/Driving_simulator

    It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.

  7. Direct-drive sim racing wheel - Wikipedia

    en.wikipedia.org/wiki/Direct-drive_sim_racing_wheel

    It is an example of human–computer interaction in driving simulators, racing simulators, and racing video games, and is an example of haptic technology. Direct-drive steering wheels typically differ from geared or belted sim racing wheels by being stronger (having more torque), and being able to more accurately reproduce details from the ...

  8. Simulation cockpit - Wikipedia

    en.wikipedia.org/wiki/Simulation_cockpit

    One of the first software requirements for a simpit is a suitable flight simulator to provide the graphics, sound and instrument outputs for the pit. To date, the majority of civilian simpits are built around Microsoft Flight Simulator , and most military pits use Falcon 4.0 as a base, but as of 2013 the Digital Combat Simulator series has ...

  9. Bump and run (auto racing) - Wikipedia

    en.wikipedia.org/wiki/Bump_and_run_(Auto_Racing)

    Bump and run is a technique for passing mainly used in stock car and touring car racing, which eventually inspired the police PIT maneuver.While the bump and run maneuver is not uncommonly used in series such as NASCAR, it is dangerous to use in open-wheel racing in general due to the extremely high speeds and relative fragility of open-wheel race cars.