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To do so, Tryon created an experiment that tested the proficiency of successive generations of rats in completing a maze. He initiated the experiment by exposing a genetically diverse group of rats to the maze, labeling those who made the fewest errors “bright”, and those with the most errors “dull”.
Next, Small wondered if new rats not exposed to the maze were able to learn it just as quickly. Using four new rats, Small found that there tended to be a "lead rat" that would complete the task of opening the door to find food, while the other rats crowded around the spot, demonstrating that they were imitating the lead rat's behavior.
An example of an experiment within a multiple T-maze was performed by allowing the rat to explore the multiple T-maze without a reward. After letting the rat roam, researchers restarted the maze again with a reward placed at the end of the maze. The rats with prior exposure to the maze were able to easily navigate through the maze to reach the ...
The radial arm maze was designed by Olton and Samuelson in 1976 to measure spatial learning and memory in rats. [1] The original apparatus consists of eight equidistantly spaced arms, each about 4 feet long, and all radiating from a small circular central platform (later versions have used as few as three [ 2 ] and as many as 48 arms [ 3 ] ).
In the first phase, rats are water deprived by removing their water for 23 h/day for 3 days. Next, water is randomly placed in half of the 426 wells on the Oasis maze platform (0.3 ml per well), and the rats are given 5 min to find and drink as much water as they can on 2 occasions, separated by 30 min.
Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.
INTERVIEW: The admired character actor talks to Louis Chilton about playing The Ghoul in the apocalyptic videogame adaptation, and the ‘tough time’ he had towards the end of the crime drama ...
The Hebb–Williams maze is a maze used in comparative psychology to assess the cognitive ability of small animals such as mice and rats. It was developed by Donald O. Hebb and his student Kenneth Williams in 1946, when both men were working at Queen's University at Kingston .