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Resident Evil [c] is a 1996 survival horror game developed and published by Capcom for the PlayStation.It is the first game in Capcom's Resident Evil franchise. Set in the fictional Arklay mountain region in the Midwest, players control Chris Redfield and Jill Valentine, members of the elite task force S.T.A.R.S., who must escape a mansion infested with zombies and other monsters.
Sweet Home served as the main inspiration for Capcom's Resident Evil (1996), a game which defined the survival horror genre and spawned a multimedia franchise. [1] [8] [11] When development began in 1993, Resident Evil was originally intended to be a remake of Sweet Home. [8] [16] [18] The game was directed by Shinji Mikami with Fujiwara acting ...
The following are soundtrack articles based on the Resident Evil series. Pages in category "Resident Evil soundtracks" The following 2 pages are in this category, out of 2 total.
The control scheme and gameplay are much closer to that of Resident Evil than the original Alone in the Dark games. Internally known as Alone in the Dark 4 , the game was released in 2001, developed by Darkworks for the PlayStation and Dreamcast , and by Spiral Studios for PC and PlayStation 2 , also with an alternative portable Game Boy Color ...
Hideaki Utsumi (内海 秀明, Utsumi Hideaki), also known as Tono2097, is a Japanese video game sound designer, audio engineer, composer, YouTuber, and musician, and is currently an instructor at HAL Osaka, a vocational school in Osaka, Japan.
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Spencer Mansion is a fictional mansion featured in the Resident Evil franchise, and the primary setting of the 1996 survival horror video game Resident Evil and its 2002 remake. Constructed by Oswell E. Spencer, the owner and co-founder of the Umbrella Corporation, within the Arklay Mountains, it was designed by architect George Trevor.
The player, controlling Chris Redfield, can use defensive weapons such as daggers when grabbed by zombies.The game features 3D models over pre-rendered backgrounds.. Resident Evil is a survival horror game where the player controls the on-screen character from a third-person perspective to interact with the environment.