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OBS Studio is a free and open-source app for screencasting and live streaming.Written in C/C++ and built with Qt, OBS Studio provides real-time capture, scene composition, recording, encoding, and broadcasting via Real-Time Messaging Protocol (RTMP), HLS, SRT, RIST or WebRTC.
Noise reduction is the process of removing noise from a signal. Noise reduction techniques exist for audio and images. Noise reduction algorithms may distort the signal to some degree. Noise rejection is the ability of a circuit to isolate an undesired signal component from the desired signal component, as with common-mode rejection ratio.
Nvidia NVENC (short for Nvidia Encoder) [1] is a feature in Nvidia graphics cards that performs video encoding, offloading this compute-intensive task from the CPU to a dedicated part of the GPU. It was introduced with the Kepler -based GeForce 600 series in March 2012 (GT 610, GT620 and GT630 is Fermi Architecture).
VirtualDub supports both DirectShow and Video for Windows for video capture. Capture features include capture to any AVI variant, audio VU meters, overlay and preview modes, histogram, selectable crop area, video noise reduction, auto stop settings (based on capture time, file size, free space, and/or dropped frames), and designate alternate drive(s) for capture overflow.
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Noise (audio), such as "hiss" or "hum", in audio signals Background noise, due to spurious sounds during signal capture; Comfort noise, added to voice communications to fill silent gaps; Electromagnetically induced noise, audible noise due to electromagnetic vibrations in systems involving electromagnetic fields; Noise (video), such as "snow"
A Dolby noise-reduction system, or Dolby NR, is one of a series of noise reduction systems developed by Dolby Laboratories for use in analog audio tape recording. [1] The first was Dolby A, a professional broadband noise reduction system for recording studios that was first demonstrated in 1965, but the best-known is Dolby B (introduced in 1968), a sliding band system for the consumer market ...
The wish to capture or avoid the collection of extraneous noise. This can be a concern, especially in amplified performances, where audio feedback can be a significant problem. Alternatively, it can be a desired outcome, in situations where ambient noise is useful such as capturing hall reverberation and audience reactions in a live recording.