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Microsoft envisions WSL as "a tool for developers – especially web developers and those who work on or with open source projects". [8] Microsoft also claims that "WSL requires fewer resources (CPU, memory, and storage) than a full virtual machine" (a common alternative for using Linux in Windows), while also allowing the use of both Windows ...
In 2005, Mingw-w64 was created by OneVision Software under cleanroom software engineering principles, since the original MinGW project was not prompt on updating its code base, including the inclusion of several key new APIs and also much needed 64-bit support.
Azure Linux is being developed by the Linux Systems Group at Microsoft for its edge network services and as part of its cloud infrastructure. [5] The company uses it as the base Linux for containers in the Azure Stack HCI implementation of Azure Kubernetes Service. [4]
Visual Studio Code was first announced on April 29, 2015 by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [13]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.
Wayland is a communication protocol that specifies the communication between a display server and its clients, as well as a C library implementation of that protocol. [9] A display server using the Wayland protocol is called a Wayland compositor, because it additionally performs the task of a compositing window manager.
Doom was one of the first major commercial games to be released for Linux.. The beginning of Linux as a gaming platform for commercial video games is widely credited to have begun in 1994 when Dave D. Taylor ported the game Doom to Linux, as well as many other systems, during his spare time.
Platform SDK is the successor of the original Microsoft Windows SDK for Windows 3.1x and Microsoft Win32 SDK for Windows 9x.It was released in 1999 and is the oldest SDK. Platform SDK contains compilers, tools, documentations, header files, libraries and samples needed for software development on IA-32, x64 and IA-64 CPU architectures. .
pkg-config is software development tool that queries information about libraries from a local, file-based database for the purpose of building a codebase that depends on them. . It allows for sharing a codebase in a cross-platform way by using host-specific library information that is stored outside of yet referenced by the codeba