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Text mode is a computer display mode in which content is internally represented on a computer screen in terms of characters rather than individual pixels.Typically, the screen consists of a uniform rectangular grid of character cells, each of which contains one of the characters of a character set; at the same time, contrasted to graphics mode or other kinds of computer graphics modes.
Text shaping is the process of converting text to glyph indices and positions as part of text rendering. [1] It is complementary to font rendering as part of the text rendering process; font rendering is used to generate the glyphs, and text shaping decides which glyphs to render and where they should be put on the image plane. [2]
Complex text layout (CTL) or complex text rendering is the typesetting of writing systems in which the shape or positioning of a grapheme depends on its relation to other graphemes. The term is used in the field of software internationalization , where each grapheme is a character .
Typography utilized to characterize text: Typography is intended to reveal the character of the text. Through the use of typography, a body of text can instantaneously reveal the mood the author intends to convey to its readers. The message that a body of text conveys has a direct relationship with the typeface that is chosen.
A codec is a computer hardware or software component that encodes or decodes a data stream or signal. [1] [2] [3] Codec is a portmanteau of coder/decoder.[4]In electronic communications, an endec is a device that acts as both an encoder and a decoder on a signal or data stream, [5] and hence is a type of codec.
This page explains different methods for creating, controlling and preventing line breaks and word wraps in Wikipedia articles and pages.. When a paragraph or line of text is too long to fit on one line, web browsers, like many other programs, automatically wrap the text to the next line.
Illustration by Jessie Willcox Smith (1863–1935). An illustration is a decoration, interpretation, or visual explanation of a text, concept, or process, [1] designed for integration in print and digitally published media, such as posters, flyers, magazines, books, teaching materials, animations, video games and films.
These techniques have not been invented to create new ways of working, but to better document and standardize old, tried-and-tested programming principles in object-oriented design. Larman states that "the critical design tool for software development is a mind well educated in design principles. It is not UML or any other technology."