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A location-based game (also called location-enabled game, geolocation-based game, or simply geo game) is a type of game in which the gameplay evolves and progresses via a player's real world location. Location-based games must provide some mechanism to allow the player to report their location, usually with GPS. Many location-based video games ...
It's Alive Mobile Games AB! 2001-03-14 One of the first location-based games [2] Worldseekers [3] iOS, Android, Windows PC: Final Boss Editing's Games 2025-04-29 Demo Active. Currently in development. Game merges mobile location-gaming with PC deckbuilding. Xyber Mech [4] SMS: one2tribe 2005-04-20 Was available on Polish GSM network Plus GSM ...
A location-based game is a type of pervasive game for smartphones or other mobile devices in which the gameplay evolves and progresses via a player's real-world location which is typically reported via GPS.
These are geolocation-based video games, also known as geolocation-based mobile games, location-based video games, and location-based mobile games. Pages in category "Geolocation-based video games" The following 3 pages are in this category, out of 3 total.
Cluetivity is a geolocation-based and augmented reality (AR) software platform owned by Life Action Games GmbH.Founded in 2010 by a group of scavenger hunt and tech fans, Cluetivity offers both outdoor and indoor interactive games for iOS devices.
Location-based service (LBS) is a general term denoting software services which use geographic data and information to provide services or information to users. [1] LBS can be used in a variety of contexts, such as health, indoor object search, [2] entertainment, [3] work, personal life, etc. [4] Commonly used examples of location-based services include navigation software, social networking ...
The first mobile game to combine both location-based data with augmented reality was Paranormal Activity: Sanctuary, published by Ogmento [20] in February 2011. Inspired by the hit film franchise, the game offered a unique setting where the player’s home town, office or neighborhood became the front lines of a supernatural conflict.
It was thought upon at the game's launch that this would allow Google to generate data for its location-based services. [23] As of July 2016, 15 million portals had been submitted by the Ingress community, and five million of those had been included in the game. [ 24 ]