Search results
Results from the WOW.Com Content Network
Lemmings Adventures Gamebooks, written by Nigel Gross and Jon Sutherland (2 books) Literally Immersive Gamebooks, written by James A. Hirons (5 books) Lone Wolf, mostly written by Joe Dever (33 books planned, 31 published so far) Make Your Own Adventure With Doctor Who (6 books, Sixth Doctor) [1] Marvel Superheroes, written by various authors ...
This page was last edited on 27 December 2023, at 23:44 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
Gamebooks range widely in terms of the complexity of the game aspect. At one end are the branching-plot novels, which require the reader to make choices but are otherwise like regular novels (this style is exemplified by the originator of the gamebook format, Choose Your Own Adventure, and is sometimes referred to as "American style").
Fighting Fantasy is a series of single-player fantasy roleplay gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published by Puffin in 1982, with the rights to the franchise eventually being purchased by Wizard Books in 2002. The series distinguished itself by featuring a fantasy role-playing element ...
This is a list of books in the Choose Your Own Adventure gamebook series and its various spin-off series. Books published by Bantam Books (1979–1998) [ edit ]
The following is a list of media published in the Lone Wolf series of gamebooks, and other derivative media based on the gamebooks. The original gamebook series, and the bulk of subsequent Lone Wolf media, was written by Joe Dever.
Assassin's Creed: The Engine of History – The Resurrection Plot: Kate Heartfield ISBN 1839082356: Sequel to Assassin's Creed: The Engine of History – The Magus Conspiracy: Assassin's Creed: Mirage – Daughter of No One: Maria Lewis: ISBN 9781839082801: Prequel to Assassin's Creed Mirage: The Bard's Tale: The Bard's Tale: Castle of Deception
Describes a period of the history of the science fiction Traveller setting, early in its history; includes rules for generating characters for the setting, starship design, interstellar trade, exploration, and ship-to-ship combat. Girl Genius Sourcebook and Roleplaying Game, [34] based on the Girl Genius webcomic by Studio Foglio