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  2. Deindividuation - Wikipedia

    en.wikipedia.org/wiki/Deindividuation

    There are many real-world instances in which the effects of deindividuation can be seen. Deindividuation can occur in as varied instances as in the police force, the military, the internet, sports teams, gangs, cults, and social organizations. Although they may seem very different on the surface, these groups share many traits that make them ...

  3. Social identity model of deindividuation effects - Wikipedia

    en.wikipedia.org/wiki/Social_identity_model_of...

    The social identity model of deindividuation effects (or SIDE model) is a theory developed in social psychology and communication studies. SIDE explains the effects of anonymity and identifiability on group behavior.

  4. Depersonalization - Wikipedia

    en.wikipedia.org/wiki/Depersonalization

    Individuals who experience depersonalization feel divorced from their own personal self as not belonging to the same identity. Depersonalization is a dissociative phenomenon characterized by a subjective feeling of detachment from oneself, manifesting as a sense of disconnection from one's thoughts, emotions, sensations, or actions, and often accompanied by a feeling of observing oneself from ...

  5. Online disinhibition effect - Wikipedia

    en.wikipedia.org/wiki/Online_disinhibition_effect

    The online disinhibition effect refers to the lack of restraint one feels when communicating online in comparison to communicating in-person. [1] People tend to feel safer saying things online that they would not say in real life because they have the ability to remain completely anonymous and invisible when on particular websites, and as a result, free from potential consequences. [2]

  6. Bystander effect - Wikipedia

    en.wikipedia.org/wiki/Bystander_effect

    Recent research has focused on "real world" events captured on security cameras, and the coherency and robustness of the effect has come under question. [1] More recent studies also show that this effect can generalize to workplace settings, where subordinates often refrain from informing managers regarding ideas, concerns, and opinions. [2] [3]

  7. Proteus effect - Wikipedia

    en.wikipedia.org/wiki/Proteus_effect

    The Proteus effect describes a phenomenon in which the behavior of an individual, within virtual worlds, is changed by the characteristics of their avatar.This change is due to the individual's knowledge about the behaviors that other users who are part of that virtual environment typically associate with those characteristics.

  8. Social loafing - Wikipedia

    en.wikipedia.org/wiki/Social_loafing

    In social psychology, social loafing is the phenomenon of a person exerting less effort to achieve a goal when they work in a group than when working alone. [1] [2] It is seen as one of the main reasons groups are sometimes less productive than the combined performance of their members working as individuals.

  9. Self-categorization theory - Wikipedia

    en.wikipedia.org/wiki/Self-categorization_theory

    A useful example comes from the world of team sports, where a particular social group such as Manchester United fans may be an ingroup for a perceiver who may compare with a relevant outgroup (e.g., Liverpool fans). However, at a higher level of abstraction, both social groups may be subsumed into the singular category of football fans. This is ...