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MikuMikuDance (commonly abbreviated to MMD) is a freeware animation program that lets users animate and create computer-animated films, originally produced for the Japanese Vocaloid voice synthesizer software voicebank Hatsune Miku, the first member of the Character Vocal series created by Crypton Future Media.
VRChat is an online virtual world platform created by Graham Gaylor and Jesse Joudrey [2] and operated by VRChat, Inc. The platform allows users to interact with others with user-created 3D avatars and worlds.
A VTuber (Japanese: ブイチューバー, Hepburn: BuiChūbā) or virtual YouTuber (バーチャルユーチューバー, bācharu YūChūbā) is an online entertainer who uses a virtual avatar generated using computer graphics. Real-time motion capture software or technology are often—but not always—used to capture movement. The digital ...
The current releases from Reallusion, Character Creator 4, the Headshot plugin, iClone 8, Motion Live, and 3DXchange are the Reallusion digital human pipeline with character creation, animation, motion capture, and export. iClone 8, the current 3D animation tool release is a realtime character animation program with content libraries and live ...
After the release of "CeVIO Creative Studio S" on the 14th of November 2014, [4] the FREE version was replaced by one-month free trial of the full version. The free demo version has no longer been available since November 19, 2014. In the full version, more options for fine-tuning became available.
Mixamo released its automatic rigging service in 2011. That was followed by the launch of its real-time facial animation product, Face Plus, in 2013, [5] and the official launch of its Fuse 3D character creator software in March 2014. [6] In August 2014, Mixamo launched a new pricing structure. [7] Mixamo was acquired by Adobe Systems on 1 June ...
AI influencers are computer-generated characters designed to act like human influencers. These virtual avatars may be created with artificial intelligence, CGI or motion capture technology.
At this point, version counting restarted from zero. During successive years, the software gradually transitioned from C to C++. While performant, it was too complex to develop and maintain. Hence, in 2009, the team decided to go back to the Python language (with a small C core) and to release MakeHuman as version 1.0 pre-alpha.