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TI-BASIC 83,TI-BASIC Z80 or simply TI-BASIC, is the built-in programming language for the Texas Instruments programmable calculators in the TI-83 series. [1] Calculators that implement TI-BASIC have a built in editor for writing programs.
An offline editor, Tokens can import, edit, and export TI-BASIC programs, includes tools to track program size and correctness, and offers ancillary features such as a sprite/image editor. Built around token definitions stored in XML files, it is intended to be extensible to work with any user-specified token mapping.
Download as PDF; Printable version; In other projects Wikidata item; Appearance. move to sidebar hide. ... TI-84 Plus Silver Edition; TI-85; TI-86; TI-89; TI-89 ...
Multilinear polynomials are the interpolants of multilinear or n-linear interpolation on a rectangular grid, a generalization of linear interpolation, bilinear interpolation and trilinear interpolation to an arbitrary number of variables. This is a specific form of multivariate interpolation, not to be confused with piecewise linear
Usb8x is a flash application for the TI-84 Plus and TI-84 Plus SE graphing calculators. It is a driver that interfaces with the calculator's built in USB On-The-Go port, allowing developers to easily create their own USB device drivers for use on the calculators.
A description of linear interpolation can be found in the ancient Chinese mathematical text called The Nine Chapters on the Mathematical Art (九章算術), [1] dated from 200 BC to AD 100 and the Almagest (2nd century AD) by Ptolemy. The basic operation of linear interpolation between two values is commonly used in computer graphics.
The TI-84 Plus C Silver Edition was released in 2013 as the first Z80-based Texas Instruments graphing calculator with a color screen.It had a 320×240-pixel full-color screen, a modified version of the TI-84 Plus's 2.55MP operating system, a removable 1200 mAh rechargeable lithium-ion battery, and keystroke compatibility with existing math and programming tools. [6]
The simplest method of drawing a line involves directly calculating pixel positions from a line equation. Given a starting point (,) and an end point (,), points on the line fulfill the equation = +, with = = being the slope of the line.