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Car Mechanic Simulator 2015 is a simulation video game depicting the work of an automotive mechanic. It was released on 23 April 2015 for the PC, [1] with a mobile release the following year. [2] The game is a sequel to Car Mechanic Simulator 2014, and was followed by Car Mechanic Simulator 2018 and Car Mechanic Simulator 2021.
The Switch version of Car Mechanic Simulator received "generally unfavorable reviews" and the Xbox One received "generally favorable reviews" on Metacritic. [2] [3]Rock Paper Shotgun called the game "singularly captivating and cathartic" while criticising a large number of bugs present in the initial release, as well as a number of the design decisions. [4]
TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [ 2 ]
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It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.
FlightGear-a free, open-source atmospheric and orbital flight simulator with a flight dynamics engine (JSBSim) that is used in a 2015 NASA benchmark [1] to judge new simulation code to space industry standards. FreeFem++ - Free, open-source, multiphysics Finite Element Analysis (FEA) software.
Racing simulations: Organized racing simulators attempt to "reproduce the experience of driving a racing car or motorcycle in an existing racing class: Indycar, NASCAR, Formula 1, and so on." [4] These games draw on real-life to design their gameplay, such as by treating fuel as a resource, or wearing out the car's brakes and tires. [1]
A free tech demo was released on 3 August 2013 along with paid access to an alpha test through FastSpring. The tech demo featured only one vehicle and one map, while the alpha test contained five vehicles and six maps. [16] [2] [17] On 10 September 2013, BeamNG's sixth vehicle, the Bruckell Moonhawk, was released with YouTube premiere.