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  2. Translation (geometry) - Wikipedia

    en.wikipedia.org/wiki/Translation_(geometry)

    In Euclidean geometry, a translation is a geometric transformation that moves every point of a figure, shape or space by the same distance in a given direction. A translation can also be interpreted as the addition of a constant vector to every point, or as shifting the origin of the coordinate system .

  3. Translation of axes - Wikipedia

    en.wikipedia.org/wiki/Translation_of_axes

    In mathematics, a translation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x'y'-Cartesian coordinate system in which the x' axis is parallel to the x axis and k units away, and the y' axis is parallel to the y axis and h units away.

  4. Transformation geometry - Wikipedia

    en.wikipedia.org/wiki/Transformation_geometry

    In mathematics, transformation geometry (or transformational geometry) is the name of a mathematical and pedagogic take on the study of geometry by focusing on groups of geometric transformations, and properties that are invariant under them.

  5. Similarity (geometry) - Wikipedia

    en.wikipedia.org/wiki/Similarity_(geometry)

    In Euclidean geometry, two objects are similar if they have the same shape, or if one has the same shape as the mirror image of the other. More precisely, one can be obtained from the other by uniformly scaling (enlarging or reducing), possibly with additional translation, rotation and reflection. This means that either object can be rescaled ...

  6. Rigid transformation - Wikipedia

    en.wikipedia.org/wiki/Rigid_transformation

    Any object will keep the same shape and size after a proper rigid transformation. All rigid transformations are examples of affine transformations. The set of all (proper and improper) rigid transformations is a mathematical group called the Euclidean group, denoted E(n) for n-dimensional Euclidean spaces.

  7. Euclidean tilings by convex regular polygons - Wikipedia

    en.wikipedia.org/wiki/Euclidean_tilings_by...

    Antwerp v3.0, [4] a free online application, allows for the infinite generation of regular polygon tilings through a set of shape placement stages and iterative rotation and reflection operations, obtained directly from the GomJau-Hogg’s notation.

  8. Euclidean plane isometry - Wikipedia

    en.wikipedia.org/wiki/Euclidean_plane_isometry

    In geometry, a Euclidean plane isometry is an isometry of the Euclidean plane, or more informally, a way of transforming the plane that preserves geometrical properties such as length. There are four types: translations, rotations, reflections, and glide reflections (see below § Classification).

  9. Glide reflection - Wikipedia

    en.wikipedia.org/wiki/Glide_reflection

    Combining two equal glide plane operations gives a pure translation with a translation vector that is twice that of the glide reflection, so the even powers of the glide reflection form a translation group. In the case of glide-reflection symmetry, the symmetry group of an object contains a glide reflection and the group generated by it. For ...

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