Search results
Results from the WOW.Com Content Network
Video explaining the bishop and knight checkmate using the W manoeuvre; Video explaining the bishop and knight checkmate using Delétang's triangle method; A remarkable diploma thesis in Spanish about the bishop and knight checkmate with many game examples in the annex (Trabajo Final del Diplomado Fundamentos Científicos y Metodológicos del ...
The bishop and knight mate is one of the four basic checkmates and occurs when the king works together with a bishop and knight to force the opponent king to the corner of the board. The bishop and knight endgame can be difficult to master: some positions may require up to 34 moves of perfect play before checkmate can be delivered.
The two knights endgame is a chess endgame with a king and two knights versus a king. In contrast to a king and two bishops (on opposite-colored squares), or a bishop and a knight, a king and two knights cannot force checkmate against a lone king (however, the superior side can force stalemate [1] [2]).
Two knights endgame – endgame with two knights versus a lone king cannot force checkmate, but they may be able to force a win if the defender has a pawn. Wrong bishop – situation in some endgames where a player's bishop is on the wrong color of square to accomplish something, i.e. the result would be different if the bishop was on the other ...
Rook and pawn endgames are often drawn in spite of one side having an extra pawn. (In some cases, two extra pawns are not enough to win.) An extra pawn is harder to convert to a win in a rook and pawn endgame than any other type of endgame except a bishop endgame with bishops on opposite colors.
In chess, a windmill (or seesaw) [1] [2] is a tactic in which a piece repeatedly gains material while simultaneously creating an inescapable series of alternating direct and discovered checks. Because the opponent must attend to check every move, they are unable to prevent their pieces from being captured; thus, windmills, while very rare, tend ...
With the stronger side to move and with perfect play, checkmate can be forced in at most thirty-three moves from any starting position where the defender cannot quickly win one of the pieces,[1][2] (1) The defending king may be forking the bishop and knight so that one of them is lost on the next move, or (2) the knight may be trapped in a ...
Philidor's mate, also known as Philidor's legacy, is a checkmating pattern that ends in smothered mate. This method involves checking with the knight forcing the king out of the corner of the board, moving the knight away to deliver a double check from the queen and knight, sacrificing the queen to force the rook next to the king, and mating with the knight.