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An audio interface is a piece of computer hardware that allows the input and output of audio signals to and from a host computer or recording device. Audio interfaces are closely related to computer sound cards , but whereas sound cards are optimized for audio playback an audio interface is primarily intended to provide low-latency analog-to ...
Professional audio interfaces often have industry-standard inputs in addition to analogue audio, in this case ADAT, TDIF, and S/PDIF. Professional sound cards are usually described as audio interfaces, and sometimes have the form of external rack-mountable units using USB, FireWire, or an optical interface, to offer sufficient data rates. The ...
Although AudioQuest remains best known for its analog and digital cables, the company has entered other product categories, such as the DragonFly USB digital-to-analog converter/headphone amplifier, recipient of numerous awards, including: Stereophile 's 2012 "Computer Audio Component of the Year" [4] and 2012 "Budget Component of the Year;".
Simulate audio environments; Manage sound integration; Apply the Windows Spatial Audio API, or Dolby Atmos. Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host. Wwise also includes the ...
Audio Stream Input/Output (ASIO) is a computer audio interface driver protocol for digital audio specified by Steinberg, providing high data throughput, synchronization, and low latency between a software application and a computer's audio interface or sound card.
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MIDI (/ ˈ m ɪ d i /; Musical Instrument Digital Interface) is a technical standard that describes a communication protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and related audio devices for playing, editing, and recording music.
Miles Sound System (MSS), formerly known as Audio Interface Library (AIL), is a sound software system primarily for video games and used mostly as an alternative for low-end audio chipsets. It uses little CPU time while providing adequate audio output.