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The dual systems model, also known as the maturational imbalance model, [1] is a theory arising from developmental cognitive neuroscience which posits that increased risk-taking during adolescence is a result of a combination of heightened reward sensitivity and immature impulse control.
Research on "hot" and "cool" strategies suggests that when children cognitively represent what they are waiting for as a real reward by focusing on the reward's arousing, "hot" qualities (taste, smell, sound, feel, etc.) their self-control and delay of gratification decreases, while directing attention to a symbol of the reward by focusing on ...
Ambiguity effect; Assembly bonus effect; Audience effect; Baader–Meinhof effect; Barnum effect; Bezold effect; Birthday-number effect; Boomerang effect; Bouba/kiki effect
Building on information obtained in previous research regarding self-control, Mischel et al hypothesized that any activity that distracts a participant from the reward they are anticipating will increase the time of delay gratification. It was expected that overt activities, internal cognitions, and fantasies would help in this self-distraction.
Example: if a rat in a Skinner box gets food when it presses a lever, its rate of pressing will go up. Pressing the lever was positively reinforced. Pressing the lever was positively reinforced. Negative reinforcement (a.k.a. escape) occurs when a behavior (response) is followed by the removal of an aversive stimulus, thereby increasing the ...
Incentive salience is a cognitive process that grants a "desire" or "want" attribute, which includes a motivational component to a rewarding stimulus. [1] [2] [3] [9] Reward is the attractive and motivational property of a stimulus that induces appetitive behavior – also known as approach behavior – and consummatory behavior. [3]
Consequences that lead to appetitive behavior such as subjective "wanting" and "liking" (desire and pleasure) function as rewards or positive reinforcement. [2] There is also negative reinforcement, which involves taking away an undesirable stimulus. An example of negative reinforcement would be taking an aspirin to relieve a headache.
By comparison, moral performance is influenced by the possible rewards and incentives to act a certain way. [58] For example, a person's moral competence might tell them that stealing is wrong and frowned upon by society; however, if the reward for stealing is a substantial sum, their moral performance might indicate a different line of thought.