Search results
Results from the WOW.Com Content Network
It is found to connect the Bajor-B'Hava'el system in the Alpha Quadrant to the Idran system in the Gamma Quadrant, [3] which are seventy thousand light-years apart. Due to the strategic importance of such a phenomenon, the Deep Space Nine space station is moved out of Bajor 's orbit and repositioned 15 kilometres (9.3 mi) from the wormhole ...
A demon approaches the chainsaw-wielding player in Staging Area, the first level. Doom 64 ' s gameplay is similar to that of earlier Doom games. The player must advance through 28 story levels (and 4 secret levels) by battling demons, collecting weapons and keys, and activating switches to reach the level's exit while surviving deadly ambushes and traps.
Name Release Date Publisher 007: Licence to Kill: 1989: Domark: 10th Frame: 1986: U.S. Gold: 180: 1986: Mastertronic: 1942: 1986: U.S. Gold/Elite Systems: 1943: The ...
This is an episode list for the science-fiction television series Star Trek: Voyager, which aired on UPN from January 1995 through May 2001. This is the fifth television program in the Star Trek franchise, and comprises a total of 168 (DVD and original broadcast) or 172 (syndicated) episodes over the show's seven seasons.
And rest assured Doom fans who clung on to the hope of their Wolfenstein purchase leading to a closed beta for the new game – you will be awarded come March 31, as the closed beta will open then ...
The recording will implicate the Dominion as planned; Garak tells Sisko he can ease his conscience with the knowledge that the Alpha Quadrant may have been saved, at the cost of the lives of Vreenak and Tolar (whom Garak has also killed) and Sisko's self-respect—which Garak calls a bargain. Soon, the Romulans declare war on the Dominion.
Subsequent episodes establish the continued friction between Starfleet and Maquis crew-members, despite their common goal of returning home to the Alpha quadrant. The episode sheds some light on Maquis motivations in general, and in particular, the struggle of one crew-member who continues to suffer after the crimes committed against his wife ...
TeamTNT developed in late 1994 and early 1995 from the highly active doom-editing mailing list. [3] [4] TeamTNT originally formed as a two-group entity: the Alpha group whose concerns centered primarily on level design and mod work employing pre-existing Doom II resources as developed by the original Id Software team, and the Beta group who would be focused more closely on partial and total ...