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  2. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

  3. Reading Blaster 2000 - Wikipedia

    en.wikipedia.org/wiki/Reading_Blaster_2000

    Reading Blaster 2000 is an edutainment computer game in the Blaster Learning System series released by Davidson & Associates in 1996, and is a follow-up to the 1994 title Reading Blaster: Invasion of the Word Snatchers.

  4. Guided reading - Wikipedia

    en.wikipedia.org/wiki/Guided_reading

    Guided reading is "small-group reading instruction designed to provide differentiated teaching that supports students in developing reading proficiency". [1] The small group model allows students to be taught in a way that is intended to be more focused on their specific needs, accelerating their progress.

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. Midnight Rescue! - Wikipedia

    en.wikipedia.org/wiki/Midnight_Rescue!

    Midnight Rescue is a side-scrolling adventure game whose objective is to prevent a school from disappearing by midnight by deducing Morty Maxwell's hiding place. To do this, the player must roam the halls of Shady Glen School and piece together clues received by reading articles and correctly answering questions about them.

  7. Category:Children's educational video games - Wikipedia

    en.wikipedia.org/wiki/Category:Children's...

    These are educational video games intended for children between the ages of 3 and 17. While most of these games have an EC (Early Childhood) rating according to the ESRB, some of these games have a K-A/E (Everyone) rating.

  8. Accelerated Reader - Wikipedia

    en.wikipedia.org/wiki/Accelerated_Reader

    The results indicated that students in classrooms utilising the Accelerated Reader program showed academic gains. [9] In another study, Nunnery, Ross, and McDonald evaluated the reading achievement of students in grades 3–8. They examined the impact of individual, classroom, and school factors on reading achievement.

  9. Reading - Wikipedia

    en.wikipedia.org/wiki/Reading

    Reading is the process of taking in the sense or meaning of symbols, often specifically those of a written language, by means of sight or touch. [1] [2] [3] [4]For educators and researchers, reading is a multifaceted process involving such areas as word recognition, orthography (spelling), alphabetics, phonics, phonemic awareness, vocabulary, comprehension, fluency, and motivation.