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Dark Sun is an original Dungeons & Dragons (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. [1] [2] Dark Sun featured an innovative metaplot, influential art work, dark themes, and a genre-bending take on traditional fantasy role-playing. [3]
The druid is a playable character class in the Dungeons & Dragons fantasy role-playing game. [1] [2] Druids wield nature-themed magic. Druids cast spells like clerics, but unlike them do not have special powers against undead and, in some editions, cannot use metal armor. Druids have a unique ability that allows them to change into various ...
Druids were the least created at 6,328 total. Wezerek wrote "When I started playing 'Dungeons & Dragons' five years ago, I never would have chosen the game's most popular match: the human fighter. There are already enough human fighters in movies, TV and books — my first character was an albino dragonborn sorcerer.
The Forgotten Realms Player's Guide presents the changed Forgotten Realms setting from the point of view of the adventurers exploring it. This guide includes everything a player needs to create a character for a D&D campaign in the 4th edition Forgotten Realms setting, including new feats, new character powers, and new paragon paths and epic destinies.
The fire cult, Cult of the Eternal Flame, is led by the tiefling Vanifer The water cult, Cult of the Crushing Wave, is led by the sailor Gar Shatterkeel This campaign takes characters from level 1 through level 15 as adventurers battle the elemental cults across the North and work to uncover their true agenda.
The party face a mysterious entity named Evithorir. After defeating it, they free the druid Hevestro who explains he is the guardian of Oma-Dua, an ancient druid who previously sealed away Evithorir. Hevestro also explains that the Hishari was a cult which destroyed itself; Abaddina was previously a member and Asthon was born into this cult.
Against the Giants is an adventure module written by Gary Gygax and published by TSR in 1981 for the Dungeons & Dragons fantasy role-playing game.It combines the G series of modules previously published in 1978: Steading of the Hill Giant Chief, Glacial Rift of the Frost Giant Jarl, and Hall of the Fire Giant King.
The characters eventually come upon the Twilight Grove and its blighted foliage, where they find the Gulthias Tree and encounter the druid Belak. He explains that the tree grew from a yet-green wooden stake that had been used to kill a vampire on that very spot, and the tree accepts humanoids bound to its bole as "supplicants", making the ...
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