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  2. JumpStart Preschool - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Preschool

    The game, which was "researched and developed under the direction of preschool teachers and parents", was shipped on August 28, 1995. [2] Bill Gross, founder and chairman of Knowledge Adventure, noted that it was the company's first educational software program that "includes the full preschool curriculum". [ 2 ]

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  5. Early childhood education - Wikipedia

    en.wikipedia.org/wiki/Early_childhood_education

    The intervention for children in the treatment group included active learning preschool sessions on weekdays for 2.5 hours per day. The intervention also included weekly visits by the teachers to the homes of the children for about 1.5 hours per visit to improve parent-child interactions at home. [70]

  6. Mystery Date (game) - Wikipedia

    en.wikipedia.org/wiki/Mystery_Date_(game)

    Mystery Date game board, 1965. Mystery Date can be played with two, three, or four players. The object of the game is to acquire a desirable date, while avoiding the "dud". [1] [2] Players acquire cards to assemble outfits in four different colors by rolling a die to move around the board, then drawing, discarding, or trading cards as dictated by the spaces where they land.

  7. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    The game was reviewed in the Oppenheim Toy Portfolio Guide Book where the authors described the "six quality math games" as appropriate for children aged three to six. [ 19 ] A reviewer from SuperKids said Bailey's Book House was a "classic" and a "must-have" within the early learning genre. [ 20 ]

  8. Homeschooling - Wikipedia

    en.wikipedia.org/wiki/Homeschooling

    The spectrum ranges from highly structured forms based on traditional school lessons to more open, free forms like unschooling, [42] which is a curriculum-free implementation of homeschooling that involves teaching children based on their interests. [43] [44] [45]

  9. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.

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