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  2. List of Go terms - Wikipedia

    en.wikipedia.org/wiki/List_of_Go_terms

    a – hoshi; b – tengen; c – go no go; d – san san; e – komoku; f – takamoku; g – ōtakamoku; h – mokuhazushi; i – ōmokuhazushi As the distance of a stone from the edge of the board has important tactical and strategic implications, it is normal to term the corner points of the board (1, 1) points, and count lines in from the edge.

  3. Rules of Go - Wikipedia

    en.wikipedia.org/wiki/Rules_of_Go

    Go is played on a plane grid of 19 horizontal and 19 vertical lines, called a board. Definition: A point on the board where a horizontal line meets a vertical line is called an intersection . Two intersections are said to be adjacent if they are distinct and connected by a horizontal or vertical line with no other intersections between them.

  4. Go ranks and ratings - Wikipedia

    en.wikipedia.org/wiki/Go_ranks_and_ratings

    The American Go Association adopted a uniform standard deviation of 104, [10] i.e. slightly more than one rank, while the European Go Federation ratings have a sliding standard of deviation from 200 for beginners down to 70 for top players. [6] The IGS has a fixed standard deviation for all levels of play, but a non-standard distribution. [11]

  5. Go (game) - Wikipedia

    en.wikipedia.org/wiki/Go_(game)

    Lasker's book Go and Go-moku (1934) helped spread the game throughout the U.S., [97] and in 1935, the American Go Association was formed. Two years later, in 1937, the German Go Association was founded. World War II put a stop to most Go activity, since it was a popular game in Japan, but after the war, Go continued to spread. [98]

  6. Gerlach and Ely Instructional Design Model - Wikipedia

    en.wikipedia.org/wiki/Gerlach_and_Ely...

    Gerlach and Ely (1980) explained that the teacher must ask the question, "To what extent has the student learned the terms, concepts and skills which are part of the course?" [4]: 13 The teacher can determine the starting knowledge of each learner by using a variety of methods such as giving a pretes). Gerlach and Ely were advocates of ...

  7. Go variants - Wikipedia

    en.wikipedia.org/wiki/Go_variants

    Paper and pencil go is a Go variant that can be played with just paper and pencil. [14] Unlike standard Go, games played under these rules are guaranteed to end in a finite number of moves, and no ko rule is needed. Nothing is ever rubbed out. It differs from standard Go in the following ways: Surrounded stones are not captured, but just marked.

  8. Go and mathematics - Wikipedia

    en.wikipedia.org/wiki/Go_and_mathematics

    Though Go with Japanese ko rule is EXPTIME-complete, both the lower and the upper bounds of Robson’s EXPTIME-completeness proof [3] break when the superko rule is added. It is known that it is at least PSPACE-hard, since the proof in [ 2 ] of the PSPACE-hardness of Go does not rely on the ko rule, or lack of the ko rule.

  9. Bloom's taxonomy - Wikipedia

    en.wikipedia.org/wiki/Bloom's_taxonomy

    Bloom's taxonomy is a framework for categorizing educational goals, developed by a committee of educators chaired by Benjamin Bloom in 1956. It was first introduced in the publication Taxonomy of Educational Objectives: The Classification of Educational Goals.