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Release years by system: 2001 – Dreamcast, GameCube [63] 2012 – Xbox Live Arcade, PlayStation Network, Windows [64] Notes: . Celebrates Sonic's 10th anniversary, with the ability to play as both heroes: Sonic the Hedgehog, Miles "Tails" Prower and Knuckles the Echidna, and villains: Dr. Eggman, Shadow the Hedgehog and Rouge the Bat.
Sonic Triple Trouble 16-Bit is a 2022 platform game created by American indie developer and music composer Noah Copeland. It is an unofficial remake of the 1994 Game Gear game Sonic the Hedgehog: Triple Trouble [a] in the style of the Sonic the Hedgehog games released for the Sega Genesis.
"Sonic World" was part of an experiment to see how a Sonic the Hedgehog game would work in full 3D. [24] It served as a prototype for the first fully 3D Sonic game, Sonic Adventure, which began development for the Saturn but was released on its successor, the Dreamcast, in 1998. [22] "Sonic World" uses the same engine as Nights.
Sonic and the Fallen Star is a 2D Sonic game featuring original levels and music. It is inspired by multiple 2D Sonic titles, Sonic Heroes, and the Before the Sequel and After the Sequel fangames. [30] Sonic Time Twisted is a 2D Sonic game in the style of the 16-bit titles, mostly following that of Sonic the Hedgehog 3 and Sonic CD. It includes ...
Sonic the Hedgehog [a] (commonly referred to as Sonic '06) is a 2006 platform game developed by Sonic Team and published by Sega.It was produced in commemoration of the Sonic the Hedgehog series' 15th anniversary and as a reboot for seventh-generation video game consoles.
[140] [154] Sonic Lost World polarized critics, [155] while critics found Mario & Sonic at the Sochi 2014 Olympic Winter Games mediocre [156] and panned the Sonic Boom games. [140] Sonic Boom: Fire & Ice, a Shattered Crystal sequel, was released in 2016. [157] Sega began to release more Sonic games for mobile phones, [140] such as iOS and ...
Somari was developed by the pirate homebrew developer Hummer Team, [10] though they are credited in-game as Somari Team. [8] The game's levels are based on the Sega Genesis version of the first Sonic game, with the exception of the Scrap Brain Zone, while the bonus stages are based on the Master System and Game Gear versions. [8]
Composer Yuzo Koshiro in 2006. In 1990, Sega released the Game Gear, [10] an 8-bit handheld game console designed to compete with Nintendo's Game Boy. [11] Around the same time, Sonic Team worked on Sonic the Hedgehog for the 16-bit Genesis and Sega wanted to increase consumer awareness of the Game Gear by producing a version of Sonic for the system.