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  2. Evaluation strategy - Wikipedia

    en.wikipedia.org/wiki/Evaluation_strategy

    In a programming language, an evaluation strategy is a set of rules for evaluating expressions. [1] The term is often used to refer to the more specific notion of a parameter-passing strategy [2] that defines the kind of value that is passed to the function for each parameter (the binding strategy) [3] and whether to evaluate the parameters of a function call, and if so in what order (the ...

  3. Primitive data type - Wikipedia

    en.wikipedia.org/wiki/Primitive_data_type

    Instead, numeric values of zero are interpreted as false, and any other value is interpreted as true. [9] The newer C99 added a distinct Boolean type _Bool (the more intuitive name bool as well as the macros true and false can be included with stdbool.h), [10] and C++ supports bool as a built-in type and true and false as reserved words. [11]

  4. Pass by value - Wikipedia

    en.wikipedia.org/?title=Pass_by_value&redirect=no

    Pass by value. Add languages. Add links. ... Upload file; Special pages; ... Cite this page; Get shortened URL; Download QR code; Print/export Download as PDF ...

  5. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    A snippet of C code which prints "Hello, World!". The syntax of the C programming language is the set of rules governing writing of software in C. It is designed to allow for programs that are extremely terse, have a close relationship with the resulting object code, and yet provide relatively high-level data abstraction.

  6. Parameter (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Parameter_(computer...

    The specification for pass-by-reference or pass-by-value would be made in the function declaration and/or definition. Parameters appear in procedure definitions; arguments appear in procedure calls. In the function definition f(x) = x*x the variable x is a parameter; in the function call f(2) the value 2 is the argument of the function. Loosely ...

  7. Rule of three (C++ programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(C++...

    The rule of three (also known as the law of the big three or the big three) is a rule of thumb in C++ (prior to C++11) that claims that if a class defines any of the following then it should probably explicitly define all three: [1]

  8. Continuation-passing style - Wikipedia

    en.wikipedia.org/wiki/Continuation-passing_style

    A function written in continuation-passing style takes an extra argument: an explicit "continuation"; i.e., a function of one argument. When the CPS function has computed its result value, it "returns" it by calling the continuation function with this value as the argument.

  9. Function pointer - Wikipedia

    en.wikipedia.org/wiki/Function_pointer

    A function pointer, also called a subroutine pointer or procedure pointer, is a pointer referencing executable code, rather than data. Dereferencing the function pointer yields the referenced function, which can be invoked and passed arguments just as in a normal function call.