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  2. Behavioural design - Wikipedia

    en.wikipedia.org/wiki/Behavioural_design

    Behavioural design is a sub-category of design, which is concerned with how design can shape, or be used to influence human behaviour. [ 1 ] [ 2 ] All approaches of design for behaviour change acknowledge that artifacts have an important influence on human behaviour and/or behavioural decisions.

  3. Behavioural sciences - Wikipedia

    en.wikipedia.org/wiki/Behavioural_sciences

    Behavioural science is the branch of science concerned with human behaviour. [1] While the term can technically be applied to the study of behaviour amongst all living organisms, it is nearly always used with reference to humans as the primary target of investigation (though animals may be studied in some instances, e.g. invasive techniques).

  4. Behavioral design pattern - Wikipedia

    en.wikipedia.org/?title=Behavioral_design...

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  5. Blackboard (design pattern) - Wikipedia

    en.wikipedia.org/wiki/Blackboard_(design_pattern)

    In software engineering, the blackboard pattern is a behavioral design pattern [1] that provides a computational framework for the design and implementation of systems that integrate large and diverse specialized modules, and implement complex, non-deterministic control strategies.

  6. Behavior-driven development - Wikipedia

    en.wikipedia.org/wiki/Behavior-driven_development

    BDD suggests that software tests should be named in terms of desired behavior. [5] [7] Borrowing from agile software development the "desired behavior" in this case consists of the requirements set by the business — that is, the desired behavior that has business value for whatever entity commissioned the software unit under construction. [5]

  7. Behavior modification - Wikipedia

    en.wikipedia.org/wiki/Behavior_modification

    Behavior modification is a treatment approach that uses respondent and operant conditioning to change behavior. Based on methodological behaviorism, [1] overt behavior is modified with (antecedent) stimulus control and consequences, including positive and negative reinforcement contingencies to increase desirable behavior, as well as positive and negative punishment, and extinction to reduce ...

  8. Behavior settings - Wikipedia

    en.wikipedia.org/wiki/Behavior_settings

    The behavior setting concept could be very useful in the field of architectural programming, architectural design, as well as in urban planning and design. It is the very challenge for behavior setting theory today to be used in those fields: architects and behavioral scientists still are not in full contact in design and research issues.

  9. Behavioral pattern - Wikipedia

    en.wikipedia.org/wiki/Behavioral_pattern

    Examples of this type of design pattern include: Blackboard design pattern Provides a computational framework for the design and implementation of systems that integrate large and diverse specialized modules, and implement complex, non-deterministic control strategies Chain-of-responsibility pattern