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Tarot card games are played with a Tarock pack, usually of 54 or 78 cards comprising four French suits and a special trump suit of Tarots or Tarocks. The following games are played with such packs: The following games are played with such packs:
The game includes a deck of letter cards, a deck of category cards and two "I Know" cards. To play, players turn over the top card in the letter deck and category deck and the first person to shout out a correct answer takes a card. For example, an S card is turned over and "The Beach" is turned over. If a player slaps the "I Know" card and ...
The abbreviation is not always a short form of the word used in the clue. For example: "Knight" for N (the symbol used in chess notation) Taking this one stage further, the clue word can hint at the word or words to be abbreviated rather than giving the word itself. For example: "About" for C or CA (for "circa"), or RE. "Say" for EG, used to ...
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In Scrabble, a challenge is the act of one player questioning the validity of one or more words formed by another player on the most recent turn. In double challenge (most common in North American tournaments), if one or more of the challenged words is not in the agreed-upon dictionary or word source, the challenged player loses her/his turn.
The following is a glossary of traditional English-language terms used in the three overarching cue sports disciplines: carom billiards referring to the various carom games played on a billiard table without pockets; pool, which denotes a host of games played on a table with six pockets; and snooker, played on a large pocket table, and which has a sport culture unto itself distinct from pool.
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A flashcard or flash card is a card bearing information on both sides, usually intended to practice and/or aid memorization. It can be virtual (part of a flashcard software ) or physical. Typically, each flashcard bears a question or definition on one side and an answer or target term on the other.