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  2. Emotions in the workplace - Wikipedia

    en.wikipedia.org/wiki/Emotions_in_the_workplace

    Emotions in the workplace play a large role in how an entire organization communicates within itself and to the outside world. "Events at work have real emotional impact on participants. The consequences of emotional states in the workplace, both behaviors and attitudes, have substantial significance for individuals, groups, and society". [1] "

  3. Positive psychology in the workplace - Wikipedia

    en.wikipedia.org/wiki/Positive_Psychology_in_the...

    Along this line, it is important to examine the role of helping behaviors, team-building exercises, job resources, job security, and work support. The emerging field of positive psychology also helps to creatively manage organizational behaviors and to increase productivity in the workplace through applying positive organizational forces. [5]

  4. Affective events theory - Wikipedia

    en.wikipedia.org/wiki/Affective_Events_Theory

    The theory proposes that affective work behaviors are explained by employee mood and emotions, while cognitive-based behaviors are the best predictors of job satisfaction. [2] The theory proposes that positive-inducing (e.g., uplifts) as well as negative-inducing (e.g., hassles) emotional incidents at work are distinguishable and have a ...

  5. Emotional labor - Wikipedia

    en.wikipedia.org/wiki/Emotional_labor

    Life stressors are often described as negative events (loss of a job). However, positive changes in life (a new job) can also constitute life stressors, thus requiring the use of coping skills to adapt. Coping strategies are the behaviors, thoughts, and emotions that you use to adjust to the changes that occur in your life. [55]

  6. Flow (psychology) - Wikipedia

    en.wikipedia.org/wiki/Flow_(psychology)

    The positive emotions associated with flow are associated with the law of effect. The intense experiences of being in a state of flow are directly associated with the law of intensity. Thus, the experience of gaming can be so engaging and motivating as it meets many of the laws of learning, which are inextricably connected to creating flow.

  7. Valence (psychology) - Wikipedia

    en.wikipedia.org/wiki/Valence_(psychology)

    Valence is an inferred criterion from instinctively generated emotions; it is the property specifying whether feelings/affects are positive, negative or neutral. [2] The existence of at least temporarily unspecified valence is an issue for psychological researchers who reject the existence of neutral emotions (e.g. surprise , sublimation). [ 2 ]

  8. Emotional self-regulation - Wikipedia

    en.wikipedia.org/wiki/Emotional_self-regulation

    Positive and negative affectivity refers to the types of emotions felt by an individual as well as the way those emotions are expressed. [90] With adulthood comes an increased ability to maintain both high positive affectivity and low negative affectivity “more rapidly than adolescents.” [ 91 ] This response to life's challenges seems to ...

  9. Ecstasy (emotion) - Wikipedia

    en.wikipedia.org/wiki/Ecstasy_(emotion)

    Ecstasy is an example of an altered state of consciousness characterized by diminished awareness of other objects or the total lack of the awareness of surroundings and everything around the object. The word is also used to refer to any heightened state of consciousness or intensely pleasant experience.