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Video optimization refers to a set of technologies used by mobile service providers to improve consumer viewing experience by reducing video start times or re-buffering events.
vidIQ is an online education website that offers video tutorials and analytics on YouTube channel growth. The website also has a Google Chrome extension, which allows users to analyze YouTube analytics data. [1] [2] [3] vidIQ has often been compared with the Google Chrome extension TubeBuddy, which has similar features to vidIQ. [4]
Pagespeed extension is an extension of Chrome Browser and is a part of Google Chrome Developer Tools. Visitors who use PageSpeed regularly can view all given metrics by PageSpeed Insights directly in a browser and download webpage resources, optimized according to web performance best practices.
YouTube for Nintendo 3DS – official app for Nintendo 3DS. Discontinued on September 3. [102] YouTube Messages – direct messages on YouTube – discontinued after September 18. [103] YouTube Leanback – a web application for control with a remote, intended for use with smart TVs and other similar devices. Discontinued on October 2. [104]
Widevine is a proprietary digital rights management (DRM) system that is included in most major web browsers and in the operating systems Android and iOS.It is used by streaming services such as Netflix, Amazon Prime, Hulu etc., to allow authorized users to view media while preventing them from creating unauthorized copies.
Google Optimize, formerly Google Website Optimizer, was a freemium web analytics and testing tool by Google. [1] It allowed running some experiments that are aimed to help online marketers and webmasters to increase visitor conversion rates and overall visitor satisfaction.
GLOP (the Google Linear Optimization Package) is Google's open-source linear programming solver, created by Google's Operations Research Team.It is written in C++ and was released to the public as part of Google's OR-Tools software suite in 2014.
Media Source Extensions (MSE) is a W3C specification that allows JavaScript to send byte streams to media codecs within web browsers that support HTML video and audio. [5] Among other possible uses, this allows the implementation of client-side prefetching and buffering code for streaming media entirely in JavaScript .