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  2. Telephone game - Wikipedia

    en.wikipedia.org/wiki/Telephone_game

    For example the British zoologist Mark Ridley in his book Mendel's demon used the game as an analogy for the imperfect transmission of genetic information across multiple generations. [ 33 ] [ 34 ] In another example, Richard Dawkins used the game as a metaphor for infidelity in memetic replication, referring specifically to children trying to ...

  3. Gossip - Wikipedia

    en.wikipedia.org/wiki/Gossip

    Informal networks through which communication occurs in an organization are sometimes called the grapevine. In a study done by Harcourt, Richerson, and Wattier, it was found that middle managers in several different organizations believed that gathering information from the grapevine was a much better way of learning information than through ...

  4. Shannon–Weaver model - Wikipedia

    en.wikipedia.org/wiki/Shannon–Weaver_model

    [12] [10] Shannon and Weaver hold that models of communication should provide good responses to all three problems, ideally by showing how to make communication more accurate and efficient. [10] The prime focus of their model is the technical level, which concerns the issue of how to accurately reproduce a message from one location to another ...

  5. Speech codes theory - Wikipedia

    en.wikipedia.org/wiki/Speech_codes_theory

    Speech codes theory is concerned about observing communication conduct through noticing, describing, interpreting and explaining the findings. The second is that speech codes present, "a way to interpret or explain observed communicative conduct by reference to situated codes of meaning and value."

  6. Uses and gratifications theory - Wikipedia

    en.wikipedia.org/wiki/Uses_and_gratifications_theory

    In media studies, mass communication, media psychology, communication theory, and sociology, media influence and media effects are topics relating to mass media and media culture's effects on individual or an audience's thoughts, attitudes, and behavior. [74] Whether it is written, televised, or spoken, mass media reaches a large audience.

  7. Social penetration theory - Wikipedia

    en.wikipedia.org/wiki/Social_penetration_theory

    Self-disclosure is a purposeful disclosure of personal information to another person. [8] Disclosure may include sharing both high-risk and low-risk information as well as personal experiences, ideas, attitudes, feelings, values, past facts and life stories, future hopes, dreams, ambitions, and goals.

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Grapevine (TV series) - Wikipedia

    en.wikipedia.org/wiki/Grapevine_(TV_series)

    Grapevine is an American sitcom created by David Frankel, premiered as a six-episode summer series on CBS from June 15 to July 27, 1992. It was not renewed. It was not renewed. A revival of the series, with a different cast, premiered on CBS in February 2000, lasting five episodes.