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Different examples of racing simulators with motion exist, some of which provide motion only to the driver's seat, and others that move the entire simulator cockpit including all car controls. Further differentiation exists regarding visual display technology and whether the simulators graphical output moves with, and stays relative to the sim ...
TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.
This video game is a two-player, drag racing program with timing accuracy to one thousandth of a second. This simulation of professional drag racing included five classes of NHRA competition, including Top Fuel Dragsters, Top Alcohol Dragsters, Top Fuel Funny Cars, Top Alcohol Funny Cars, and Pro Stock. Race against the computer or another player.
IHRA Drag Racing 2004: Super Happy Fun Fun Bethesda Softworks: Xbox 2003-12-25 IHRA Drag Racing: Sportsman Edition: Bethesda Softworks: Bethesda Softworks: WIN, PS2, Xbox 2006-06-12 IHRA Professional Drag Racing 2005: Bethesda Softworks: Bethesda Softworks: WIN, PS2, Xbox 2004-11-05 Import Tuner Challenge: Genki: Ubisoft: X360 2006-07-27 IMSA ...
A simulation cockpit, simpit or sim rig is an environment designed to replicate a vehicle cockpit. Although many pits commonly designed around an aircraft cockpit, the term is equally valid for train, spacecraft or car projects. 'Simpit' is generally used to refer to amateur, home built, setups which are the focus of this article.
Stephen Poole of GameSpot rated the game a 6.4 of 10 saying "However, it turns out that NIRA Intense Import Drag Racing is little more than an add-on pack for Hot Rod Championship Drag Racing designed to run as a stand-alone product". [5] Tampa Bay Times said "If you're not into drag racing, it can quickly become tedious and boring" [6]
Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.
Race – The Official WTCC Game; Race 07; Race Drivin' Race Pro; Racer (simulator) Racing Simulation 3; RARS; Red Zone (1992 video game) Redline (2006 video game) Rennsport; Revs (video game) RFactor; RFactor 2; RFpro; Richard Burns Rally
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